The erasure of female representation in geek spaces as an element for the construction of Geek identity
The case of Warhammer 40.000
Bibliographic Data
| ID | 12928245 |
|---|---|
| Authors | Alejandro Muñoz-Guerado (0000-0002-1105-1423, Universidad Complutense de Madrid, corresponding author), Laura Triviño Cabrera (0000-0001-8597-4952, Universidad de Málaga) |
| Year | 2018 |
| Volume | 10 |
| Issue | 2 |
| Pages | 193-211 |
| Publication date | 2018-10-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Catalan Journal of Communication & Cultural Studies (JOURNAL) |
| Journal identifiers | ISSN: 1757-1898 • E-ISSN: 1757-1901 |
| Publisher | Intellect (PUBLISHER • GB) |
| DOI | 10.1386/cjcs.10.2.193_1 |
| OpenAlex | W2900051781 |
| Language | EN |
| Citations received | 4 |
In the following article we aim to depict the complex threefold relationship between the phenomenon of the second digital divide that plagues women inside entertainment spaces, the theoretical framework of post-sexism and the construction of Geek identity as a besieged, discriminated space. Our purpose is to highlight how the construction of Geek identity was based on both the exclusion of women from geek spaces and the creation of a melodramatical narrative surrounding such spaces. We do so through the analysis of gender representation within the popular Warhammer 40.000 game. Results show a perfect example of a women-excluding setting, packed with gender representation problems that is trying, as of late, to distance itself from such baggage, taking steps to redefine what it means to be a Warhammer 40.000 fan
Aesthetics · Art · Geek · Identity (music · Linguistics · Media studies · Narrative · Political science · Politics · Representation (politics · Sociology · Cinema and Media Studies · Digital Games and Media · Gender Studies · Law · Media, Gender, and Advertising · Philosophy
| Citations per year | 1 |
|---|---|
| Citation span | 2022 - 2026 (5) |
| Highly cited | No |