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Ancient Rome in the video game medium

The case of Marcus Junius Brutus for a reflection on myth and history

Bibliographic Data

ID12928489
AuthorsMarco Imperatore (0009-0006-2678-4669, University of Bari Aldo Moro, corresponding author)
Year2025
Volume17
Issue2
Pages247-265
Publication date2025-10-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueCatalan Journal of Communication & Cultural Studies (JOURNAL)
Journal identifiersISSN: 1757-1898 • E-ISSN: 1757-1901
PublisherIntellect (PUBLISHER • GB)
DOI10.1386/cjcs_00125_1
OpenAlexW4416165652
LanguageEN
References cited5

This article offers a historical perspective on the representation of ancient Rome within the video game medium, focusing on the transformation of the Roman past into myth, and on the resulting creation of new ludic imaginaries of antiquity. The selected case study concerns the portrayal of Marcus Junius Brutus in some of the most commercially and culturally influential video games of the past two decades: Assassin’s Creed: Brotherhood (2010), Assassin’s Creed: Origins (2017) and Shadow of Rome (2005). By analysing the narrative and visual characterization of Brutus, the aim is to provide insights into how historical figures, through continuous processes of rewriting, are reshaped according to contemporary sensibilities while still retaining roots traceable to ancient sources. These roots – despite historical accuracy and reimagining – may prove productive for the understanding and interpretation of the past

Interpretation (philosophy · Mythology · Narrative · Perspective (graphical · Representation (politics · Video game · Classical Antiquity Studies · Digital Games and Media · Educational Games and Gamification

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  • Fascist Doctrine and the Cult of the Romanità

    Open Access•Romke Visser•Journal of Contemporary History•1992

Citation velocityhistorical
Highly citedNo

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