Out-of-School Use of Time and Its Association with Gender Differences in Educational Outcomes
Bibliographic Data
| ID | 12959290 |
|---|---|
| Authors | L A Lopez-Agudo (0000-0002-0906-3206, Universidad de Málaga, corresponding author), Miguel Ángel Ropero García (0000-0001-8616-9904, Universidad de Málaga) |
| Year | 2019 |
| Volume | 13 |
| Issue | 4 |
| Pages | 1335-1369 |
| Publication date | 2019-12-18 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Child Indicators Research (JOURNAL) |
| Journal identifiers | ISSN: 1874-8988 • E-ISSN: 1874-897X |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s12187-019-09701-y |
| OpenAlex | W2995054539 |
| Language | EN |
| References cited | 48 |
Association (psychology · Demographic economics · Developmental psychology · Early childhood education · Gender gap · Longitudinal study · Mathematics education · Political science · Reading (process · Gender and Technology in Education · Psychology · School Choice and Performance · Youth Development and Social Support
Association Between Screen Media Use and Academic Performance Among Children and Adolescents
Adults' Sedentary Behavior
Linking obesity and activity level with children's television and video game use
Adult Sedentary Behavior
Leaving Boys Behind
The homework–achievement relation reconsidered
Wage Discrimination
The digital divide
Consuming Images
Understanding Gender Differences in Context
Gender Differences in Adolescents’ Academic Achievement
School Work, Homework and Gender
Laddishness' as a Self-worth Protection Strategy
Girls' academic achievement
How Important Is the Digital Divide? The Relation of Computer and Videogame Usage to Gender Differences in Mental Rotation Ability
Gender Stereotypes in Spanish Television Commercials
Gender-linked Differences in the Toys, Television Shows, Computer Games, and Outdoor Activities of 5- to 13-year-old Children
Video Game Characters and the Socialization of Gender Roles
Student Attitudes, Image and the Gender Gap
Motives for ‘Laddishness’ at School
More Than Just Fun and Games
Gender Gaps in High School Students’ Homework Time
The benefits of playing video games
| Highly cited | No |
|---|