Bastard Design Practices
An Archaeological Perspective
Bibliographic Data
| ID | 13014414 |
|---|---|
| Authors | James Dyer (0000-0002-6734-7362, University of Huddersfield, corresponding author) |
| Year | 2016 |
| Volume | 2 |
| Issue | 2 |
| Pages | 252-254 |
| Publication date | 2016-01-12 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Contemporary Archaeology (JOURNAL) |
| Journal identifiers | ISSN: 2051-3429 • E-ISSN: 2051-3437 |
| Publisher | Equinox Publishing (PUBLISHER • GB) |
| DOI | 10.1558/jca.v2i2.28183 |
| OpenAlex | W2466005764 |
| Language | EN |
| References cited | 1 |
Design is a bastard practice, it is fundamentally detached from its own inherited ethos so as to appear progressive, virtuous and fashionable. Such abstinence from knowledge and past experience models a practice that advocates competition over communion – a renunciation of experience and sanction of illusory solutionism. The design discipline would benefit greatly from the principle ideologies of archeology, a practice which uncovers the past to inform the present and shape the future. It is proposed here that a practice of Design Archeology be installed into fundamental design practices to create responsibility in the agency of design. Are we all archaeologists? not quite yet
Aesthetics · Agency (philosophy · Art · Competition (biology · Environmental ethics · Ethos · Ideology · Political science · Politics · Renunciation · Social science · Sociology · Design Education and Practice · Law · Philosophy · Ecology
| Highly cited | No |
|---|