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Bastard Design Practices

An Archaeological Perspective

Bibliographic Data

ID13014414
AuthorsJames Dyer (0000-0002-6734-7362, University of Huddersfield, corresponding author)
Year2016
Volume2
Issue2
Pages252-254
Publication date2016-01-12
Open AccessNo
TypeARTICLE
VenueJournal of Contemporary Archaeology (JOURNAL)
Journal identifiersISSN: 2051-3429 • E-ISSN: 2051-3437
PublisherEquinox Publishing (PUBLISHER • GB)
DOI10.1558/jca.v2i2.28183
OpenAlexW2466005764
LanguageEN
References cited1

Design is a bastard practice, it is fundamentally detached from its own inherited ethos so as to appear progressive, virtuous and fashionable. Such abstinence from knowledge and past experience models a practice that advocates competition over communion – a renunciation of experience and sanction of illusory solutionism. The design discipline would benefit greatly from the principle ideologies of archeology, a practice which uncovers the past to inform the present and shape the future. It is proposed here that a practice of Design Archeology be installed into fundamental design practices to create responsibility in the agency of design. Are we all archaeologists? not quite yet

Aesthetics · Agency (philosophy · Art · Competition (biology · Environmental ethics · Ethos · Ideology · Political science · Politics · Renunciation · Social science · Sociology · Design Education and Practice · Law · Philosophy · Ecology

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Highly citedNo

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