Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

A Magic “Bullet”

Exploring Sport Fan Usage of On-Screen, Ephemeral Posts During Live Stream Sessions

Datos Bibliográficos

ID13049461
AutoresBo Li (0000-0002-7801-0319, Miami University, autor de correspondencia), Michael L Naraine (0000-0002-9132-1269, Brock University), Zhao Liang (0000-0003-3524-4761, Saint Ambrose University), Chenyang Li (0000-0002-7888-0840, Miami University)
Año2021
Volumen11
Número2
Páginas334-355
Fecha de publicación2021-11-23
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaCommunication & Sport (JOURNAL)
Identificadores de la revistaISSN: 2167-4795 • E-ISSN: 2167-4809
EditorialSAGE Publishing (PUBLISHER • US)
DOI10.1177/21674795211038949
OpenAlexW3216469545
IdiomaEN
Citas recibidas7
Referencias citadas38

The bullet-screen function is an augmented comment feature that has been adopted by the majority of Over-the-Top (OTT) services to foster users’ interaction and watching experience. This feature empowers sports customers to post and view numerous, short, and fast-moving comments that overlap over the screen while watching live stream sports events in real time. This research aims to investigate how sports fans embrace the bullet-screen feature while watching live stream sports. Through a combination of thematic analyzing bullet-screen comments from a National Basketball Association Finals game, and semi-structured interviews among bullet-screen users ( N = 15), the results indicate that sport fans’ bullet-screen messages could be classified into five categories: critical commentary, socialization, supportive interactions, random messages, and trash talk. Four motives for sports fans to engage with bullet-screen posting were identified: entertainment, gathering information, interaction, and finding belonging. The study also showed that the inappropriateness of comments and too much overlay on the screen could prevent sports fans from utilizing the service. Theoretical and practical implications have also been discussed

Advertising · Art · Basketball · Business · Computer security · Entertainment · Ephemeral key · Internet privacy · Magic bullet · Visual arts · Computer Science · Digital Games and Media · Digital Marketing and Social Media · History · Psychology · Sports, Gender, and Society

  • Streaming sport

    Open Access•Jean K Chalaby•Convergence The International…•2026

  • From real creators to real audiences

    Open Access•Shangmingzhu Zhang, Hasrul Hashim et al.•Frontiers in Communication•2025

  • CrossFit Games

    Sarah Wymer, Anne L Demartini et al.•International Journal of Sport…•2024

  • Information processing of travel barrage reviews

    Yong Yang, Yongguang Zou et al.•Current Issues in Tourism•2025

  • Interaction orientation and impulse buying in live streaming

    Open Access•Chengmin Wang, Baohua Chen et al.•Current Psychology•2025

  • Psychological insights into enhanced online learning

    Open Access•Lei Han, Han Lei et al.•Computers in Human Behavior•2026

  • Authentic display and interaction

    Open Access•Yaqi Li, Yu Jie et al.•Digital Scholarship in the…•2025

  • The Content Analysis Guidebook

    Kimberly A Neuendorf•The Content Analysis Guidebook•2017

  • Sport and social media research

    Open Access•Kevin Filo, Deborah Lock et al.•Sport Management Review•2015

  • Why people use social media

    Open Access•Anita Whiting, David L Williams et al.•Qualitative Market Research An…•2013

  • The verbal art of tucao and face-threatening acts in danmu screening

    Chi-Hua Hsiao•Chinese Language and Discourse An…•2015

  • Top Rated on Five Networks—and Nearly as Many Devices

    Andrew C Billings, Melvin Lewis et al.•International Journal of Sport…•2020

  • ‘Is it always so fast?’

    Open Access•Leticia-Tian Zhang, Daniel Cassany•Spanish in Context•2019

  • Polyphonic/Pseudo-synchronic

    Daniel Johnson•Japanese Studies•2013

  • Ritualized and Instrumental Television Viewing

    Open Access•Alan M Rubin, Alan Rubin•Journal of Communication•1984

  • A Coefficient of Agreement for Nominal Scales

    Open Access•Jacob Cohen•Educational and Psychological…•1960

  • Social media engagement

    Open Access•M Laeeq Khan•Computers in Human Behavior•2016

  • Second Screen and Sports

    Open Access•Nicole Cunningham, Matthew S Eastin•Communication & Sport•2015

  • Social Second Screen

    Open Access•Dana Weimann‐sak, Yaron Ariel et al.•Communication & Sport•2019

  • Online social viewing

    Anan Wan, Leigh Moscowitz et al.•Journal of International and…•2019

  • More than a Hashtag

    Open Access•Åsa Kroon•Television & New Media•2017

  • Over-the-top sport

    Open Access•Brett Hutchins, Bo Li et al.•Media Culture & Society•2019

  • The primacy of sports television

    Open Access•Brett Hutchins, Jimmy Sanderson•Media International Australia•2017

  • Demonstrating Rigor Using Thematic Analysis

    Open Access•Jennifer Fereday, Eimear Muir-Cochrane•International Journal of…•2006

  • Preliminary Validation of the Sport Fan Motivation Scale

    Open Access•Daniel L Wann•Journal of Sport and Social Issues•1995

Obras citantes distintas7
Citas por año3,5
Intervalo de citas2024 - 2026 (3)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 7
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae