Outreach in Archaeology with Agent-Based Modeling
Part 3 of 3
Bibliographic Data
| ID | 13085407 |
|---|---|
| Authors | Stefani A Crabtree (0000-0001-8585-8943, Utah State University, corresponding author), Kathryn Harris (0000-0003-3807-9749, American Association for the Advancement of Science), Benjamin Davies (0000-0002-9066-098X, University of Utah), Iza Romanowska (0000-0002-9487-2111, Barcelona Supercomputing Center) |
| Year | 2019 |
| Volume | 7 |
| Issue | 2 |
| Pages | 194-202 |
| Publication date | 2019-05-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Advances in Archaeological Practice (JOURNAL) |
| Journal identifiers | ISSN: 2326-3768 • E-ISSN: 2326-3768 |
| Publisher | Cambridge University Press (CUP) (PUBLISHER) |
| DOI | 10.1017/aap.2019.4 |
| OpenAlex | W2946545731 |
| Language | EN |
| Citations received | 2 |
| References cited | 17 |
A major challenge facing archaeologists is communicating our research to the public. Thankfully, new computational tools have enabled the testing and visualization of complex ideas in an easily packageable format. In this article we illustrate not only how agent-based modeling provides a platform for communicating complex ideas, but also how these game-like computer models can be explored and manipulated by members of the public therefore increasing their engagement in archaeological explanations. We suggest that these new digital tools serve as an excellent aid for education on the importance of archaeological sites and artifacts. To illustrate the above we walk the reader through a step-by-step pipeline of how to run an ABM model as an experiment and how to export it into a form ready to be sent to SHPO and THPO offices in tandem with reports. Ultimately, we hope that this work will help demystify the computational archaeology process and lead to more fluency in using agent-based modeling in research and outreach
Archaeology · Data science · Fluency · Human–computer interaction · Mathematics education · Outreach · Pipeline (software · Process (computing · Visualization · Archaeology and ancient environmental studies · Computer Science · Evolutionary Game Theory and Cooperation · History · Language and cultural evolution · Law · Psychology · Artificial Intelligence
Agent-Based Models of Geographical Systems
The economy needs agent-based modelling
Archaeology Under Dictatorship
Agent-Based Modeling for Archaeologists
Combining Geographic Information Systems and Agent-Based Models in Archaeology
Micro-blogging and Online Community
Dynamic models of segregation
Dispersal and the Movius Line
Communicating Social Simulation Models to Sceptical Minds
Organization and Formation Processes
Why Sociology Should Use Agent Based Modelling
A Neutral Model of Stone Raw Material Procurement
How to Make a Polity (In the Central Mesa Verde Region)
| Citations per year | 0.29 |
|---|---|
| Citation span | 2019 - 2020 (2) |
| Highly cited | No |