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Virtual Reality Applied to Heritage in Higher Education—Validation of a Questionnaire to Evaluate Usability, Learning, and Emotions

Bibliographic Data

ID13125656
AuthorsMario Corrales Serrano (0000-0001-8520-9222, Universidad de Extremadura), P Merchán (0000-0003-4428-4829, Universidad de Extremadura, corresponding author), M J Merchán (0000-0001-5180-6416, Universidad de Extremadura), Emiliano Pérez (0000-0002-3544-845X, Universidad de Extremadura)
Year2024
Volume7
Issue6
Pages2792-2810
Publication date2024-05-28
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueHeritage (JOURNAL)
Journal identifiersISSN: 2571-9408 • E-ISSN: 2571-9408
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/heritage7060132
OpenAlexW4399072979
LanguageEN
Citations received2
References cited35

Cultural heritage is one of the areas where Extended Reality is having a significant impact nowadays. Although often associated with entertainment, this technology has enormous educational potential when applied to heritage. Therefore, it is essential to implement monitoring tools in educational practice to assess its actual effectiveness. This article presents the process of generating and validating a statistical data collection instrument developed to evaluate a virtual reality experience created using the archaeological heritage of the ancient Roman city of Augusta Emerita (Mérida, Spain). It can be easily adapted to evaluate similar experiences. The aim is to gauge the effectiveness of these experiences as a didactic resource. The questionnaire was subjected to an evaluation of its three dimensions. Content validity was analyzed through expert judgments, while applicability was tested by students. Finally, a series of statistical tests were conducted to verify construct reliability and internal consistency. Based on the results obtained and cross-referenced with the data provided by the literature, the suitability of this tool for collecting data on usability, learning, and emotions in virtual reality experiences is confirmed

Human–computer interaction · Usability · Virtual reality · Applied Psychology · Computer Science · Psychology · Virtual Reality Applications and Impacts

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  • Sensitive Pasts

    Open Access•C A M van Boxtel, Sheldon Klein et al.•Sensitive Pasts•2016

  • Comparative Analysis between Virtual Visits and Pedagogical Outings to Heritage Sites

    Open Access•Mario Corrales Serrano, Fernando Rodríguez‐Rodríguez et al.•Heritage•2024

  • Heritage education in initial teacher training from a feminist and animal ethics perspective. A study on critical-empathic thinking for social change

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Unique citing works2
Citations per year2
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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