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Tracking Card Plays in a Card Game Biased by “Marked Cards”

Bibliographic Data

ID13664918
AuthorsEugene Linker (Rutgers, the State University of New Jersey, corresponding author), Bruce M Ross (Rutgers, the State University of New Jersey)
Year1964
Volume15
Issue2
Pages627-634
Publication date1964-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenuePsychological Reports (JOURNAL)
Journal identifiersISSN: 0033-2941 • E-ISSN: 1558-691X
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.2466/pr0.1964.15.2.627
OpenAlexW2090521844
LanguageEN
References cited1

The experiment is concerned with individual choice-behavior in resolving discrepancies in a three-choice card game between long-term (a priori) probabilities and immediate outcomes maximally biased by E‘s use of “marked” cards. S's ability to track changes in outcomes was indicated by within-condition card play strategy. Despite S‘s ability to track outcome changes, results show S's choice-behavior is only partially affected by immediate outcomes as maximal bias does not repeal the control exerted by long-term probabilities. The discussion considers the appropriateness of explanations derived from game theory in characterizing choice-behavior. It is suggested that game theory predicts boundary conditions for card play use rather than a normative strategy

Cognitive psychology · Economics · Game theory · Mathematical economics · Normative · Outcome (game theory · Term (time · Tracking (education · Decision-Making and Behavioral Economics · Experimental Behavioral Economics Studies · Game Theory and Applications · Psychology · Social Psychology

Citation velocityhistorical
Highly citedNo

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