Learning in Two-Person, Zero-Sum Games
Bibliographic Data
| ID | 13670248 |
|---|---|
| Authors | James L Pate (Georgia State University, corresponding author), Elizabeth D Broughton (Georgia State University), Lorraine K Hallman (Georgia State University), N Lynn Letterman (Georgia State University) |
| Year | 1974 |
| Volume | 34 |
| Issue | 2 |
| Pages | 503-510 |
| Publication date | 1974-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Psychological Reports (JOURNAL) |
| Journal identifiers | ISSN: 0033-2941 • E-ISSN: 1558-691X |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.2466/pr0.1974.34.2.503 |
| OpenAlex | W2072291436 |
| Language | EN |
| Citations received | 1 |
| References cited | 10 |
In a series of three studies, Ss were required to play a two-person zero-sum game. Ss low in dogmatism tended to approach the optimum or exploiting strategy more closely than highly dogmatic Ss, but two other personality variables (internal-external control and computer confidence, a measure of willingness to have decisions made by a computer) were unrelated to gaming strategies. The value of the game and the required strategy affected significantly Ss' choice behavior
Cognitive psychology · Computer game · Control (management · Game theory · Mathematical economics · Measure (data warehouse · Multimedia · Personality · Statistics · Value (mathematics · Zero (linguistics · Zero-sum game · Artificial Intelligence · Computer Science · Decision-Making and Behavioral Economics · Experimental Behavioral Economics Studies · Mathematics · Psychology · School Choice and Performance · Social Psychology
| Unique citing works | 1 |
|---|---|
| Citations per year | 0.02 |
| Citation span | 1975 - 1975 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |