Early Adolescent Players' Playfulness and Psychological Needs in Online Games
Bibliographic Data
| ID | 13920546 |
|---|---|
| Authors | Yu-Tzu Chiang (National Yang Ming Chiao Tung University, corresponding author), Sunny S J Lin (0000-0002-3952-6996, National Yang Ming Chiao Tung University), Sunny S S J Lin |
| Year | 2010 |
| Volume | 38 |
| Issue | 5 |
| Pages | 627-636 |
| Publication date | 2010-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Social Behavior and Personality An International Journal (JOURNAL) |
| Journal identifiers | ISSN: 0301-2212 • E-ISSN: 1179-6391 |
| Publisher | Scientific Journal Publishers Limited (PUBLISHER) |
| DOI | 10.2224/sbp.2010.38.5.627 |
| OpenAlex | W2079249672 |
| Language | EN |
Early adolescent in-game playfulness (state), playfulness trait rated during the study procedure, and psychological needs fulfilled through online gaming were explored. Taiwan adolescents ( N = 132) were recruited to connect to an online game for a certain period of time. Immediately after this gaming procedure, they completed questionnaires of players' momentary playfulness and psychological needs. Online game playfulness trait was mapped onto 2 broad dimensions: self-game focused and cognition-affect driving. In-game playfulness was a more suitable indicator (than playfulness trait) to describe adolescents' immediate experience of playfulness. Adolescents' psychological needs included in-game autonomy, in-game competence, and in-game relatedness, and adolescents' psychological needs predicted in-game playfulness
Autonomy · Competence (human resources · Developmental psychology · Trait · Applied Psychology · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology · Social Psychology · Youth Development and Social Support
| Citation velocity | historical |
|---|---|
| Highly cited | No |