Sunny S J Lin
Biographic Data
| ID | 309387 |
|---|---|
| NAME | Sunny S J Lin |
| GIVEN NAMES | Sunny S J |
| FAMILY NAME | Lin |
| SIGNATURE | LIN S S J |
| AFFILIATIONS | National Yang Ming Chiao Tung University |
| ORCID | 0000-0002-3952-6996 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 12 |
| AUTHOR COUNT | 14 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2001 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
STEM class momentary investigation
Progress of peer collaborative problem solving and the role of teachers in STEM classes
We aimed to examine the development of collaborative problem solving (CPS) across multiple time points in a science, technology, engineering, and mathematics (STEM) project-based course, with a focus on the interactions between students’ cognitive and social-emotional CPS behaviors and their teacher’s behaviors. The behaviors of two selected student groups (representing high and low prior knowledge) and their teacher were recorded and transcribed…
When and how learners engage with source information in digital multiple-text reading
When the school door closes, do teachers open a window? Using diary method to investigate teachers’ online teaching practices and momentary experiences in crisis
Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
Gaming is a popular but possibly problematic activity among college students. To distinguish gamers with potential problematic gaming behaviors (PGB) is crucial to mental health staff. Two studies were conducted that aimed to explore portraits of gamers with PGB in college campuses. The first study selected 20 college students, diagnosed with problematic gaming behaviors, from a longitudinal dataset and semi-structured interviews were conducted f…
Developing a plugged-in class observation protocol in high-school blended STEM classes
A Latent Profile Analysis of Self-Control and Self-Esteem and the Grouping Effect on Adolescent Quality of Life Across Two Consecutive Years
The Latent Profiles of Life Domain Importance and Satisfaction in a Quality of Life Scale
Cognitive ability, academic achievement and academic self-concept
Background. Marsh's internal/external (I/E) frame of reference model depicts the relationship between achievement and self-concept in specific academic domains. Few efforts have been made to examine concurrent relationships among cognitive ability, achievement, and academic self-concept (ASC) within an I/E model framework.Aim. To simultaneously examine the influences of domain-specific cognitive ability and grades on domain self-concept in an ext…
Satisfaction Ratings of Qolpav
Early Adolescent Players' Playfulness and Psychological Needs in Online Games
Early adolescent in-game playfulness (state), playfulness trait rated during the study procedure, and psychological needs fulfilled through online gaming were explored. Taiwan adolescents ( N = 132) were recruited to connect to an online game for a certain period of time. Immediately after this gaming procedure, they completed questionnaires of players' momentary playfulness and psychological needs. Online game playfulness trait was mapped onto 2…
Sensation seeking and internet dependence of Taiwanese high school adolescents
Web based peer assessment
The specific features of the Web-based peer assessment are to utilize Internet resources to facilitate contacts between individuals and information, to assist in brainstorming among individuals, and to generate more meaningful learning at the higher education level. In this research, authors focus predominantly on attitudes of computer science students toward Web-based peer assessment using NetPeas as the interactive channel and management center…
Web-based peer review
This study describes an effective web-based learning strategy, peer review, used by 143 computer science undergraduate students in an operating systems class at a Taiwanese university. Peer review, based on social constructivism, can be easily implemented via the authors' well-developed web-based peer review (WPR) system. Through peer review, the authors hope to form an authentic learning environment similar to an academic society in which a rese…
A Latent Profile Analysis of Self-Control and Self-Esteem and the Grouping Effect on Adolescent Quality of Life Across Two Consecutive Years
The Latent Profiles of Life Domain Importance and Satisfaction in a Quality of Life Scale
Satisfaction Ratings of Qolpav
Cognitive ability, academic achievement and academic self-concept
Background. Marsh's internal/external (I/E) frame of reference model depicts the relationship between achievement and self-concept in specific academic domains. Few efforts have been made to examine concurrent relationships among cognitive ability, achievement, and academic self-concept (ASC) within an I/E model framework.Aim. To simultaneously examine the influences of domain-specific cognitive ability and grades on domain self-concept in an ext…
Web based peer assessment
The specific features of the Web-based peer assessment are to utilize Internet resources to facilitate contacts between individuals and information, to assist in brainstorming among individuals, and to generate more meaningful learning at the higher education level. In this research, authors focus predominantly on attitudes of computer science students toward Web-based peer assessment using NetPeas as the interactive channel and management center…
Web-based peer review
This study describes an effective web-based learning strategy, peer review, used by 143 computer science undergraduate students in an operating systems class at a Taiwanese university. Peer review, based on social constructivism, can be easily implemented via the authors' well-developed web-based peer review (WPR) system. Through peer review, the authors hope to form an authentic learning environment similar to an academic society in which a rese…
Sensation seeking and internet dependence of Taiwanese high school adolescents
Early Adolescent Players' Playfulness and Psychological Needs in Online Games
Early adolescent in-game playfulness (state), playfulness trait rated during the study procedure, and psychological needs fulfilled through online gaming were explored. Taiwan adolescents ( N = 132) were recruited to connect to an online game for a certain period of time. Immediately after this gaming procedure, they completed questionnaires of players' momentary playfulness and psychological needs. Online game playfulness trait was mapped onto 2…
Satisfaction Ratings of Qolpav
Cognitive ability, academic achievement and academic self-concept
Background. Marsh's internal/external (I/E) frame of reference model depicts the relationship between achievement and self-concept in specific academic domains. Few efforts have been made to examine concurrent relationships among cognitive ability, achievement, and academic self-concept (ASC) within an I/E model framework.Aim. To simultaneously examine the influences of domain-specific cognitive ability and grades on domain self-concept in an ext…
A Latent Profile Analysis of Self-Control and Self-Esteem and the Grouping Effect on Adolescent Quality of Life Across Two Consecutive Years
The Latent Profiles of Life Domain Importance and Satisfaction in a Quality of Life Scale
Developing a plugged-in class observation protocol in high-school blended STEM classes
When the school door closes, do teachers open a window? Using diary method to investigate teachers’ online teaching practices and momentary experiences in crisis
Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
Gaming is a popular but possibly problematic activity among college students. To distinguish gamers with potential problematic gaming behaviors (PGB) is crucial to mental health staff. Two studies were conducted that aimed to explore portraits of gamers with PGB in college campuses. The first study selected 20 college students, diagnosed with problematic gaming behaviors, from a longitudinal dataset and semi-structured interviews were conducted f…
When and how learners engage with source information in digital multiple-text reading
STEM class momentary investigation
Progress of peer collaborative problem solving and the role of teachers in STEM classes
We aimed to examine the development of collaborative problem solving (CPS) across multiple time points in a science, technology, engineering, and mathematics (STEM) project-based course, with a focus on the interactions between students’ cognitive and social-emotional CPS behaviors and their teacher’s behaviors. The behaviors of two selected student groups (representing high and low prior knowledge) and their teacher were recorded and transcribed…
Psychology (12 works) · Social Psychology (6 works) · Innovative Teaching and Learning Methods (5 works) · Mathematics education (5 works) · Medicine (5 works) · Computer Science (4 works) · Developmental psychology (4 works) · Social Psychology (4 works) · Statistics (4 works) · Class (philosophy) (3 works)