A review of the literature on the metaverse
Definition, technologies, and user behaviors
Bibliographic Data
| ID | 15006025 |
|---|---|
| Authors | Zhongyun Zhou (0000-0003-4245-8733, Tongji University), Zidie Chen (0000-0002-4920-6590, Tongji University), Xiaoling Jin (0000-0002-8185-4854, Shanghai University), Xiao-Ling Jin |
| Year | 2024 |
| Volume | 34 |
| Issue | 1 |
| Pages | 129-148 |
| Publication date | 2024-02-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Internet Research (JOURNAL) |
| Journal identifiers | ISSN: 1066-2243 • E-ISSN: 2054-5657 |
| Publisher | Emerald (PUBLISHER) |
| DOI | 10.1108/intr-08-2022-0687 |
| OpenAlex | W4386615628 |
| Language | EN |
| Citations received | 12 |
| References cited | 69 |
Purpose As a sociotechnical system, the metaverse has sparked heated discussion. However, concerns abound that the concept is “old wine in a new bottle” used for capital hype. The mixed definitions of the metaverse and unclear relationships between its technical features and user behaviors have greatly impeded its design and application. Therefore, the authors aim to sort out the metaverse definition and properties, analyze its technical features in various contexts and unveil the mechanisms leading to user behaviors. Design/methodology/approach The authors conduct a literature review on the definition, technical features and user behaviors of/in the metaverse. Findings First, the authors identify two main categories of the metaverse definition and find a mixed conceptualization. Second, the authors present technologies and technical features in the diverse contexts of the metaverse. Third, the authors summarize the effect of technical features on user behaviors from a sociotechnical perspective. Originality/value The authors analyze the definition, technical features, user behaviors of the metaverse and their theoretical foundations. Based on these findings, the authors propose a theoretical framework unveiling how social and technical elements affect user behaviors in the metaverse. In conclusion, the study offers a research agenda for future studies
Data science · Epistemology · Human–computer interaction · Knowledge management · Metaverse · Social science · Social worlds · Sociology · Sociotechnical system · Virtual reality · Computer Science · Evolutionary Psychology and Human Behavior · Innovative Human-Technology Interaction · Virtual Reality Applications and Impacts
Consumers' continuance intention towards metaverse-based virtual stores
Integrating generative AI and the metaverse for cultural heritage
Does non-humanlike avatar more attractive? The impacts of avatar types on metaverse satisfaction and participation
Looking forward through the rear-view mirror
Identifying the metaverse value recipe(s) affecting customer engagement and well-being in retailing
Is the Metaverse a Strategic Marketing Channel for Fashion? Opportunities and Challenges for Marketing Fashion Within the Metaverse
Why do people customize avatars in the metaverse? Curiosity and SOR model perspective
Does personality matter? Understanding the impacts of real-self and avatar personality traits on metaverse satisfaction
Does social presence drive customer brand engagement and purchase intention in the fashion retail metaverse? The moderating role of self-efficacy
Augmenting user experience in the AI-transitioned metaverse
Reconceptualizing the metaverse
Overlooked – Presence and awareness cues in the metaverse
Definition, roles, and potential research issues of the metaverse in education
Immersive virtual reality in the age of the Metaverse
D Virtual worlds and the metaverse
Money, possessions, and ownership in the Metaverse
Educational applications of metaverse
What the Metaverse Is (Really) and Why We Need to Know About It
Investigating the role of psychological needs in predicting the educational sustainability of Metaverse using a deep learning-based hybrid SEM-ANN technique
Researcher Perspective in the Is Discipline
Migration to the metaverse and its predictors
The actualization of meta affordances
Assessment of cognitive, behavioral, and affective learning outcomes in massive open online courses
When makers meet the metaverse
A metaverse assessment model for sustainable transportation using ordinal priority approach and Aczel-Alsina norms
Metaverse tourism for sustainable tourism development
Social benefits of living in the metaverse
The story of socio‐technical design
What is the metaverse? Definitions, technologies and the community of inquiry
Using augmented reality for shopping
Creating e-shopping multisensory flow experience through augmented-reality interactive technology
| Citations per year | 6 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |