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Computational Participation

Understanding Coding as an Extension of Literacy Instruction

Bibliographic Data

ID15015659
AuthorsQuinn Burke (0000-0002-9217-5128, corresponding author), W Ian O’Byrne (0000-0003-0307-9538), Yasmin B Kafai (0000-0003-4018-0491)
Year2016
Volume59
Issue4
Pages371-375
Publication date2016-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Adolescent & Adult Literacy (JOURNAL)
Journal identifiersISSN: 1081-3004 • E-ISSN: 1936-2706
PublisherWiley (PUBLISHER • GB)
DOI10.1002/jaal.496
OpenAlexW2295744786
LanguageEN
Citations received12
References cited7

Understanding the computational concepts on which countless digital applications run offers learners the opportunity to no longer simply read such media but also become more discerning end users and potentially innovative “writers” of new media themselves. To think computationally—to solve problems, to design systems, and to process and organize information drawing on concepts fundamental to computer science—is seen as a crucial problem‐solving skill in the new millennium. It is not a matter of turning all adolescents into computer scientists but rather leveraging coding as a means to get youths more engaged in the workings of the Web‐based media that surround them

Coding (social sciences · Computational Thinking · Digital media · Human–computer interaction · Mathematics education · Multimedia · Process (computing · Social science · Sociology · World Wide Web · Computer Science · Psychology · Teaching and Learning Programming · Artificial Intelligence

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Unique citing works12
Citations per year1.33
Citation span2017 - 2026 (10)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 12

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