Evaluating Peripheral Interaction Design
Bibliographic Data
| ID | 15215946 |
|---|---|
| Authors | Saskia Bakker (0009-0007-2987-7104, Eindhoven University of Technology, corresponding author), Elise van den Hoven (0000-0002-0888-1426, Eindhoven University of Technology), Berry Eggen (0000-0002-2285-0634, Eindhoven University of Technology) |
| Year | 2014 |
| Volume | 30 |
| Issue | 6 |
| Pages | 473-506 |
| Publication date | 2014-05-12 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Human-Computer Interaction (JOURNAL) |
| Journal identifiers | ISSN: 0737-0024 • E-ISSN: 1532-7051 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/07370024.2014.921531 |
| OpenAlex | W2009866906 |
| Language | EN |
| References cited | 41 |
Many actions in the physical world take place in the background or periphery of people's attention. However interactions with computing technologies usually require focused attention. This paper explores the concept of peripheral interaction: physical interaction with technology that takes place outside the focus of attention. A peripheral interaction design (called FireFlies), which supports primary school teachers in their everyday routine through open-ended light-objects on the children's desks, was deployed in four classrooms for six weeks. Results of interviews and video analysis indicate that the six participating teachers were able to physically interact with the FireFlies interactive artefact quickly and frequently without disturbing ongoing tasks. In the final weeks of the study, the teachers seemed able to easily shift their focus of attention between their main task and the interactive system. We therefore conclude that, even though it is difficult to measure people's attention, a longitudinal approach seemed effective to find indicators for peripheral interaction
Artifact (error · Focus (optics · Human–computer interaction · Interaction Design · Multimedia · Task (project management · Computer Science · Engineering · Innovative Human-Technology Interaction · Interactive and Immersive Displays · Psychology · Tactile and Sensory Interactions · Artificial Intelligence
Nonparametric statistics for the behavioral sciences
Where the Action Is
Threaded cognition
Attention to Action
A new look at habits and the habit-goal interface.
The Measurement of Observer Agreement for Categorical Data
Interaction design gone wild
Exiting the Cleanroom
Defining, Designing, and Evaluating Peripheral Displays
Was There a Hawthorne Effect
Habits as knowledge structures
| Citation velocity | historical |
|---|---|
| Highly cited | No |