The Design Tensions Framework
Bibliographic Data
| ID | 15216100 |
|---|---|
| Authors | Deborah Tatar (Virginia Tech, corresponding author) |
| Year | 2007 |
| Volume | 22 |
| Issue | 4 |
| Pages | 413-451 |
| Publication date | 2007-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Human-Computer Interaction (JOURNAL) |
| Journal identifiers | ISSN: 0737-0024 • E-ISSN: 1532-7051 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/07370020701638814 |
| OpenAlex | W1544827509 |
| Language | EN |
| Citations received | 9 |
| References cited | 28 |
This article introduces the notion of design tensions as a paradigm. The concept of design tensions advances design decisions as a focus for analysis and reflection. It admits many paradigms of analysis but emphasizes the balancing of considerations in producing an entire system, emphasizing user or user group experience. This paradigm is presented in relationship to a particular design arena, the design of NetCalc, a system of handheld, wirelessly connected tools for math teaching/learning in classroom settings. Six intertwined project tensions are presented and explored for their technical, social, and cognitive antecedents and consequences, as they play out in relationship to achieving goals and system potential. Design tensions differ from design spaces in that they do not set boundaries or simplify the problem but rather provide a framework for creating a space of relevance
Focus (optics · Human–computer interaction · Knowledge management · Reflection (computer programming · Relevance (law · Set (abstract data type · Computer Science · Information Systems Theories and Implementation · Innovative Teaching and Learning Methods · Usability and User Interface Design
Personal information and public health
Practicing equity-centered improvement
Drivers and barriers to the utilisation of gamification and game‐based learning in universities
Complementary lenses
Co-designing a Classroom Orchestration Assistant for Game-based PBL Environments
Growing garden-based learning
Supporting Effortless Coordination
The design case
(Dis)Embodied mechatronic displays for telematic music performance
Where The Action Is
Where the Action Is
Using Language
Learning by Collaborating
Design Experiments
Design-Based Research Methods for Studying Learning in Context
Toward a Design Science of Education
Speaking while monitoring addressees for understanding
Force concept inventory
Grounding in communication.
The reflective practitioner
Scandinavian Design
Changing Minds
Resolving social conflicts and field theory in social science
Value-sensitive design
Creating Conditions for Participation
Work and the Division of Labor
| Unique citing works | 9 |
|---|---|
| Citations per year | 0,64 |
| Citation span | 2012 - 2025 (14) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 9 |