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Comparison of Four Primary Methods for Coordinating the Interruption of People in Human-Computer Interaction

Bibliographic Data

ID15216158
AuthorsDaniel C McFarlane (0000-0002-0561-2634, Lockheed Martin (United States), corresponding author)
Year2002
Volume17
Issue1
Pages63-139
Publication date2002-03-01
Open AccessNo
TypeARTICLE
VenueHuman-Computer Interaction (JOURNAL)
Journal identifiersISSN: 0737-0024 • E-ISSN: 1532-7051
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1207/s15327051hci1701_2
OpenAlexW2055104609
LanguageEN
Citations received12
References cited45

Interruptions can cause people to make mistakes or errors during human-computer interaction (HCI). Interruptions occur as an unavoidable side-effect of some important kinds of human computer-based activities, for example, (a) constantly monitor for unscheduled changes in information environments, (b) supervise background autonomous services, and (c) intermittently collaborate and communicate with other people. Fortunately, people have powerful innate cognitive abilities that they can potentially leverage to manage multiple concurrent activities if they have specific kinds of control and interaction support. There is great opportunity, therefore, for user-interface design to increase people's ability to successfully handle interruptions, and prevent expensive errors. The literature contains very little concrete design wisdom about how to solve the interruption problems in user interfaces (UIs). Coordination support, however, is identified as a most important design topic. This article presents the results of an empirical investigation to compare basic design solutions for coordinating human interruption in computer-based multitasks. A theory-based taxonomy of human interruption is used to identify the four primary methods for coordinating human interruption. An experiment with 36 participants compares these four different design solutions within an abstracted common user multitasking context. The results show important design tradeoffs for coordinating the interruption of people in HCI and support some UI design guidelines. Negotiation support is the best overall solution except where small differences in the timeliness of handling interruptions is critical and then immediate is best

Context (archaeology · Human multitasking · Human–computer interaction · Leverage (statistics · Negotiation · Computer Science · Human-Automation Interaction and Safety · Personal Information Management and User Behavior · Psychology · Usability and User Interface Design · Artificial Intelligence

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Citations per year0.5
Citation span2002 - 2023 (22)
Highly citedNo

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