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Locating Software, Video Game, and Editing Electronics Firms

Using Microgeographic Data to Study Barcelona

Bibliographic Data

ID15319094
AuthorsCarles Méndez‐ortega (0000-0003-3626-7500, Universitat Rovira i Virgili, corresponding author), Josep-Maria Arauzo-Carod (0000-0002-3801-223X, Universitat Rovira i Virgili)
Year2019
Volume26
Issue3
Pages81-109
Publication date2019-06-12
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Urban Technology (JOURNAL)
Journal identifiersISSN: 1063-0732 • E-ISSN: 1466-1853
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/10630732.2019.1613866
OpenAlexW2951528228
LanguageEN
Citations received12
References cited52

This paper analyzes location patterns of software, video game, and editing electronics firms (hereafter SVE) in the Metropolitan Area of Barcelona using microgeographic data. These industries are mainly attracted by agglomeration economies look to benefit from skilled labor and spillover effects, and tend to cluster in large metropolitan areas. However, less is known about their detailed location patterns inside these areas. We contribute to the empirical literature by identifying how SVE firms are concentrated in some core areas of the metropolitan area. Our empirical application includes using the Nearest Neighbor Index (NNI) and M-functions, as well as local spatial autocorrelation indicators

Cluster (spacecraft · Economic geography · Economic growth · Economics · Economies of agglomeration · Geography · Index (typography · Metropolitan area · Multimedia · Regional science · Remote sensing · Spatial analysis · Spillover effect · Video game · World Wide Web · Computer Science · Cultural Industries and Urban Development · Regional Economics and Spatial Analysis · Spatial and Panel Data Analysis · Software

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Unique citing works12
Citations per year2
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 12

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