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Messaging Matters

Order of Experience with Messaging at a STEM-Based Museum Exhibit Influences Children’s Engagement with Challenging Tasks

Bibliographic Data

ID15322840
AuthorsDavid M Sobel (0000-0002-6954-3623, Brown University, Providence, Rhode Island, USA, corresponding author), Laura W Stricker (Providence Children’s Museum, Rhode Island, USA)
Year2022
Volume25
Issue1
Pages104-125
Publication date2022-01-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueVisitor Studies (JOURNAL)
Journal identifiersISSN: 1064-5578 • E-ISSN: 1934-7715
PublisherRoutledge (PUBLISHER • GB)
DOI10.1080/10645578.2021.2015948
OpenAlexW4206375190
LanguageEN
Citations received3
References cited28

This project examines how the order of messaging during parent–child interactions at a museum exhibit affects children’s engagement with the exhibit. Parents and 4-7-year-olds (N = 64) played at a circuit block exhibit. They were first given blocks with descriptive (e.g., “This is a battery.”) or discovery-prompting (e.g., “There is no wrong way to play.”) messages, and after 90 seconds, given more blocks with the other message type. Children who received discovery-prompting messages second – after being allowed to explore the affordances of the circuit blocks with the descriptive messages – played at the exhibit longer, and participated in more circuit-building challenges on their own. Parents were also sensitive to the order of the messaging; it related to the ways in which they interacted with their children at the exhibit. We conclude by considering how the timing of messages families receive at an exhibit relates to the way they engage with the exhibit.Supplemental data for this article is available online at https://doi.org/10.1080/10645578.2021.2015948

Affordance · Block (permutation group theory · Business · Cognitive psychology · Descriptive research · Descriptive statistics · Instant messaging · Internet privacy · Order (exchange · Sociology · Text messaging · World Wide Web · Child Development and Digital Technology · Computer Science · Mathematics · Mobile Learning in Education · Museums and Cultural Heritage · Psychology

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Unique citing works3
Citations per year1,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3

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