Demo hour
Bibliographic Data
| ID | 15325614 |
|---|---|
| Authors | Sang-won Leigh (MIT Media Lab, corresponding author), Asta Roseway (0000-0001-5340-8518, Microsoft Research), Ann Paradiso (0000-0002-5092-8603, Microsoft Research), Hiroki Kobayashi (0000-0003-3597-1328, The University of Tokyo), Michitaka Hirose (0000-0002-3335-5428, The University of Tokyo), Akio Fujiwara (0000-0002-5640-3517, The University of Tokyo), Kazuhiko Nakamura (0000-0001-7625-454X, The University of Tokyo), Kaoru Sezaki (0000-0003-1194-4632, The University of Tokyo), Kaoru Saito (0000-0002-7912-4860, The University of Tokyo), Conor Peterson (New Mexico Highlands University), Bert Bongers (0000-0002-0479-9695, University of Technology Sydney), Cecilia Heffer (0000-0001-5388-9956, University of Technology Sydney) |
| Year | 2015 |
| Volume | 22 |
| Issue | 4 |
| Pages | 8-11 |
| Publication date | 2015-06-25 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | interactions (JOURNAL) |
| Journal identifiers | ISSN: 1072-5520 • E-ISSN: 1558-3449 |
| Publisher | Association for Computing Machinery (PUBLISHER • US) |
| DOI | 10.1145/2783522 |
| OpenAlex | W4247278064 |
| Language | EN |
The Arts Track at TEI 2015 explored sensory connections among people and the world around them. An international jury of artists, designers, and educators selected evocative, thought-provoking, and experientially rich pieces ranging from full-room installations to wearables and performance-based art. The pieces selected for the exhibit demonstrate not only technological novelty but also formal sophistication, conceptual creativity, and engagement with issues of active concern to the fields of interactive art. Here, we present a small sample demonstrating the breadth of the exhibition. Please see http://www.tei-conf.org/15/artists/ for the full list. Elizabeth Goodman and Younghui Kim, TEI'15 Arts Track Chairs
Aesthetics · Art · Creativity · Exhibition · Human–computer interaction · Jury · Novelty · Political science · Sociology · Sophistication · The arts · Visual arts · Wearable computer · Computer Science · Innovative Human-Technology Interaction · Museums and Cultural Heritage · Psychology · Virtual Reality Applications and Impacts
| Citation velocity | historical |
|---|---|
| Highly cited | No |