Animated use sketches as design representations
Bibliographic Data
| ID | 15325768 |
|---|---|
| Authors | Jonas Löwgren (0000-0001-5678-6565, Malmö University, corresponding author) |
| Year | 2004 |
| Volume | 11 |
| Issue | 6 |
| Pages | 22-27 |
| Publication date | 2004-11-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | interactions (JOURNAL) |
| Journal identifiers | ISSN: 1072-5520 • E-ISSN: 1558-3449 |
| Publisher | Association for Computing Machinery (PUBLISHER • US) |
| DOI | 10.1145/1029036.1029048 |
| OpenAlex | W2128700959 |
| Language | EN |
| Citations received | 1 |
| References cited | 7 |
Interaction design requires many forms of externalization. At certain points in the process, there is a need for design representations that (1) explore the intended use situation in some detail, and still (2) appear tentative enough to afford participation and engagement by intended users and other stakeholders. The designer's task is often to create ideas on the not-yet-existing. The envisioned use situations increasingly involve complicated technology, mobile use and demanding physical environments. Under these conditions, a third requirement on the representation technique is that it (3) allows for expression of ideas and use situations that would be impractical or impossible to create in conventional prototyping techniques. (An obvious example is the observation that lo-fi paper prototypes are of limited use for virtual reality design.)
Design process · Engineering design process · Externalization · Human–computer interaction · Process (computing · Programming language · Representation (politics · Systems engineering · Task (project management · Work in process · Augmented Reality Applications · Computer Science · Engineering · Interactive and Immersive Displays · Usability and User Interface Design
| Citations per year | 0.1 |
|---|---|
| Citation span | 2016 - 2016 (1) |
| Highly cited | No |