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Bio-camera and bio-screen

Inclusive use of smartphone in the context of performer training

Bibliographic Data

ID15399985
AuthorsAnna Makrzanowska (0000-0002-6730-8734, Loughborough University, corresponding author)
Year2020
Volume16
Issue2
Pages168-186
Publication date2020-05-03
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Performance Arts and Digital Media (JOURNAL)
Journal identifiersISSN: 1479-4713 • E-ISSN: 2040-0934
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/14794713.2020.1773159
OpenAlexW3036017586
LanguageEN
References cited9

The first part of the article introduces the concept of bio-camera and bio-screen seen as a staged synergy between the performer’s living body and the accessible transmedia object: a smartphone. The point of departure for the investigation of the performative potential of the digital objects comes from Kantor’s conception of the ‘bio-object’ – where performer and object have the same degree of agency and both are treated as dramaturgical material or an artwork. In order to discuss the ontological status of bio-screen and bio-camera the argument investigates the Theatre Cricot2’s bio-object and examines an everyday immanent synergy between a living body and a smartphone. The function of multiple/multidirectional types of immanent synergies are explained and differentiated from the staged synergy that is activated in the context of performance. The second part of this article offers a detailed evaluation of a set of exercises with smartphones that entail the use of the telematic connection. Given that the bio-screen and bio-camera represent a broad range of approaches, this article narrows its focus to a chosen set of exercises presented in the form of a semi-photo essay together with analytical commentary. Therefore, the first and second parts differ in the manner of presentation and articulation

Art · Context (archaeology · Geography · Human–computer interaction · Multimedia · Performing arts · Training (meteorology · Visual arts · Cinema and Media Studies · Computer Science · Cultural Industries and Urban Development · Visual Culture and Art Theory

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Citation velocityhistorical
Highly citedNo

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