From Digital Natives to Digital Wisdom
Hopeful Essays for 21st Century Learning
Bibliographic Data
| ID | 2708199 |
|---|---|
| Authors | Marc Prensky (corresponding author) |
| Year | 2012 |
| Publication date | 2012-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | From Digital Natives to Digital Wisdom (SOURCE_BOOK) |
| Publisher | Corwin Press (PUBLISHER) |
| DOI | 10.4135/9781483387765 |
| OpenAlex | W1482638653 |
| Open Library | OL25139455M |
| ISBN | 9781483387765 |
| Language | EN |
| Citations received | 41 |
What can you learn on a cell phone? Almost anything! How does that concept fit with our traditional system of education? It doesn't. Best-selling author and futurist Marc Prensky's book of essays challenges educators to "reboot" and make the changes necessary to prepare students for 21st century careers. His "bottom-up" vision is based on interviews with young people and includes their ideas about what they need from teachers, schools, and education. Also featured are easy-to-do, high-impact classroom strategies that help what he calls "digital natives" acquire "digital wisdom." This thought-provoking text is organized into two sections that address. Rethinking education. 21st century learning and technology in the classroom (including games, YouTube, and more) In addition to valuable knowledge, this compelling collection offers inspiration, new perspectives, and ideas that work. Our educational context has changed, and a new context demands new thinking. This book will broaden your mind, spark new insights regarding how and what you teach, and reshape your vision of 21st century education
Digital native · World Wide Web · Computer Science · Diverse Education Studies and Reforms · History · Mobile Learning in Education · Online and Blended Learning · Aims and objectives · Education · Educational change · Philosophy · united states
Social Media in Higher Education
Literatura estrangeira e algoritmos
Metodologias Ativas No Ensino
Competências digitais de docentes universitários em tempos de pandemia
Exploring the Negative and Gap-Widening Effects of EdTech on Young Children’s Learning Achievement
Internet Gaming Disorder
Making Room for 21st Century Musicianship in Higher Education
A collaborative digital pedagogy experience in the tMooc “Step by Step”
Gameful civic engagement
Watch (TV) and Learn? The Relevance of (Embodied) Cultural Capital in Explaining Traditional and Digital Media Literacy
Ensino-aprendizagem com tecnologias digitais na formação inicial de professores de inglês
Sociodigital Revolution
Positive Youth Development Through Student Engagement
Prevention Mechanisms for Online Deviant Behaviors Among Thai Youth
Differences in perceived influencer authenticity
Estudiantes digitales
Traveling as if playing a game
A meta-synthesis study in interactive learning environments
How Online Gaming Could Enhance Your Career Prospects
Systematic Framework for Esports Training
Connecting learning and playing
Recovery from work by playing video games
Development of Digital Amnesia Scale Adolescent Form‐Daadf and Examination of Psychometric Characteristics
Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling
New Media in the Education of the Net Generation / Naujosios Medijos Ugdant Tinklo Kartą
Enhancing Learners’ Awareness of Presentation Literacy to Stimulate Interactive and Creative Learning in Tertiary Education
The Habits of Mind Necessary to Generate New Ways of Teaching in a Career of Constant Change
Global kindergartens
The visualities of digital story mapping
Beyond gamification
Bio-camera and bio-screen
Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
Urban co-creation for territorial integration
Pedagogical Applications of Generative AI in Higher Education
Learning From High School Students’ Lived Experiences of Reading E‐Books and Printed Books
The Dark Side of Internet Use
Lifting Black Student Voices to Identify Teaching Practices That Discourage and Encourage STEM Engagement
A longitudinal study of conversational remembering in WhatsApp group messages before, during, and after Covid-19 lockdown
Creating new channels of communication
Museum environments, visitors' behaviour, and well-being
Playing and learning across the concrete and digital realms
| Unique citing works | 41 |
|---|---|
| Citations per year | 3,15 |
| Citation span | 2013 - 2026 (14) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 30 |