A critical study of physical participation in Blast Theory's Can You See Me Now
Bibliographic Data
| ID | 15400094 |
|---|---|
| Authors | Piotr Woycicki (0000-0003-2247-3143, Aberystwyth University, corresponding author) |
| Year | 2014 |
| Volume | 10 |
| Issue | 2 |
| Pages | 193-204 |
| Publication date | 2014-07-03 |
| Open Access | No |
| Type | ARTICLE |
| Venue | International Journal of Performance Arts and Digital Media (JOURNAL) |
| Journal identifiers | ISSN: 1479-4713 • E-ISSN: 2040-0934 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/14794713.2014.946286 |
| OpenAlex | W2004081530 |
| Language | EN |
| References cited | 5 |
This article will explore how avant-garde artistic practices in the field of mixed reality performance, namely pervasive games such as Blast Theory's 2003 Can You See Me Now?, critically engage with the proliferation and implementation of virtual technologies in everyday life. I will argue that there is a cultural shift resulting from the global, massive implementation of these technologies towards a virtualisation of everyday life performance and a progressive re-calibration of sensitivities away from the immediate material and physical domains of experience. Throughout this article, neuroscientific theories will be used to provide insight into the role of the audience/participants in Can You See Me Now? The intersection of neuroscientific theory and performance analysis will thus serve as a methodology for exploring different paradigms and modes of engagement with mixed reality performance
Aesthetics · Art · Cloud computing · Critical theory · Epistemology · Everyday life · Field (mathematics · Human–computer interaction · Intersection (aeronautics · Mixed reality · Sociology · Virtual reality · Virtual world · Virtualization · Aesthetic Perception and Analysis · Computer Science · Embodied and Extended Cognition · Engineering · Posthumanist Ethics and Activism · Psychology
| Highly cited | No |
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