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Using Video Games in Science Instruction

Pedagogical, Social, and Concept-Related Aspects

Bibliographic Data

ID15401036
AuthorsKamini Jaipal (Brock University, corresponding author), Candace Figg (Brock University)
Year2009
Volume9
Issue2
Pages117-134
Publication date2009-06-06
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueCanadian Journal of Science Mathematics and Technology Education (JOURNAL)
Journal identifiersISSN: 1492-6156 • E-ISSN: 1942-4051
PublisherSpringer Science+Business Media (PUBLISHER • DE)
DOI10.1080/14926150903047780
OpenAlexW1996259135
LanguageEN
Citations received4
References cited13

Intervention (counseling · Mathematics education · Multimedia · Online video · Pedagogy · Science education · Science learning · Video game · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Psychology · Teaching and Learning Programming

  • Why Digital Games Can Be Advantageous in Vocabulary Learning

    Open Access•Amin Rasti-Behbahani•Theory and Practice in Language…•2021

  • Connect the dots

    Open Access•Juan Antonio Antequera Barroso, Enrique Carmona Medeiro•Frontiers in Education•2024

  • Game and Simulation Stimulate Conceptual Change about Molecular Emergence in Different Ways, with Potential Cultural Implications

    Open Access•Andrea Gauthier•Education Sciences•2024

  • Conversations About Science Education

    Jerine Pegg, Dawn Wiseman et al.•Canadian Journal of Science…•2015

  • Digital game-based learning

    Open Access•Marc Prensky•Computers in entertainment•2003

  • Digital game-based learning

    Open Access•Kristian Kiili•The Internet and Higher Education•2005

  • Mind as Action

    J V Wertsch•Mind as action•1997

  • Using Innovative Learning Technologies to Promote Learning and Engagement in an Urban Science Classroom

    Open Access•Barbara Hug, Joseph Krajcik et al.•Urban Education•2005

  • Constructing Scientific Knowledge in the Classroom

    Open Access•R Driver, Hilary Asoko et al.•Educational Researcher•1994

  • Experience and Education

    John Dewey•The Educational Forum•1986

  • Video Games and the Future of Learning

    Open Access•David Williamson Shaffer, Kurt R Squire et al.•Phi Delta Kappan•2005

  • How Computer Games Help Children Learn

    Open Access•David Williamson Shaffer, D Shaffer et al.•How Computer Games Help Children…•2006

Unique citing works4
Citations per year0,36
Citation span2015 - 2024 (10)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4

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