Problematic Gaming and Subjective Well-Being
How Does Mindfulness Play a Role
Bibliographic Data
| ID | 15440976 |
|---|---|
| Authors | Jessica Mettler (0000-0001-6631-2881, McGill University, corresponding author), Devin J Mills (0000-0003-3421-1650, Rutgers, the State University of New Jersey), Nancy L Heath (0000-0002-8062-7801, McGill University) |
| Year | 2018 |
| Volume | 18 |
| Issue | 3 |
| Pages | 720-736 |
| Publication date | 2018-08-14 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Mental Health and Addiction (JOURNAL) |
| Journal identifiers | ISSN: 1557-1874 • E-ISSN: 1557-1882 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11469-018-9978-5 |
| OpenAlex | W2886631581 |
| Language | EN |
| Citations received | 15 |
| References cited | 84 |
Happiness · Health psychology · Life satisfaction · Mindfulness · Negative affectivity · Personality · Positive affectivity · Psychiatry · Psychological intervention · Public health · Structural equation modeling · Subjective well-being · Trait · Clinical Psychology · Impact of Technology on Adolescents · Medicine · Mind wandering and attention · Mindfulness and Compassion Interventions · Psychology · Social Psychology
Gaming Disorder in Adults
The relationship between trait mindfulness and problematic usage of the internet, screen time, and nomophobia
The Role of Dispositional Mindfulness and Flow in Predicting Problematic Video Game Use
The structural relations of dispositional mindfulness, Zhongyong, resilience, and subjective well-being among Chinese high school students
Problematic mobile phone use inhibits aesthetic emotion with nature
Gamers’ subjective Well-Being
Subjective well-being
Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs
Lonely, Anxious, and Unhappy
Emotion regulation predicts recovery capital beyond mindfulness and demographic variation in Recovery Dharma
Deriving gamers' subjective well-being through satisfaction, cognitive, affective, and behavioral engagement
Mindful attention awareness reduces binge watching engagement
Psychological Responses of Hungarian Students during the First Wave of the Covid-19 Pandemic
The Mediating Role of Gaming Disorder in the Effect of Narcissism on Happiness in Children
Esport Social Capital
Diagnostic and Statistical Manual of Mental Disorders
Positive and negative affectivity and their relation to anxiety and depressive disorders.
Emotional intelligence mediates the relationship between mindfulness and subjective well-being
Mindfulness-based therapy
Validating the distinction between computer addiction and engagement
Games and Recovery
Problematic involvement in online games
Mindfulness, Self-compassion, Self-efficacy, and Gender as Predictors of Depression, Anxiety, Stress, and Well-being
Effects of mindfulness on psychological health
Mediating role of resilience in the impact of mindfulness on life satisfaction and affect as indices of subjective well-being
Mindfulness
Mindfulness-based stress reduction and health benefits
Working towards an international consensus on criteria for assessing internet gaming disorder
A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems
A cognitive-behavioral model of Internet gaming disorder
Learning, Attentional Control, and Action Video Games
Toward a consensus definition of pathological video-gaming
A Review and Synthesis of the Measurement Invariance Literature
Cutoff criteria for fit indexes in covariance structure analysis
Using Self-Report Assessment Methods to Explore Facets of Mindfulness
Mindfulness-based interventions in context
The Satisfaction With Life Scale
The Video Game Lightning Rod
Geek or Chic? Emerging Stereotypes of Online Gamers
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
A conceptual and methodological critique of internet addiction research
Prevalence of internet gaming disorder in German adolescents
Psychosocial causes and consequences of pathological gaming
Online video game addiction
Prevalence and Risk Factors of Video Game Dependency in Adolescence
Problematic Video Game Use
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
Distinguishing addiction and high engagement in the context of online game playing
Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety
The Impact of Massively Multiplayer Online Role Playing Games (MMORPGs) on Psychological Wellbeing and the Role of Play Motivations and Problematic Use
Mindfulness-Oriented Recovery Enhancement for Video Game Addiction in Emerging Adults
A critical account of DSM-5 criteria for internet gaming disorder
What does mindfulness really mean? A canonical perspective
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Who plays, how much, and why? Debunking the stereotypical gamer profile
A multi-method examination of the effects of mindfulness on stress attribution, coping, and emotional well-being
Subjective well-being
The benefits of being present
The benefits of playing video games
On some definitions of mindfulness
A factor-analytic investigation of computer 'addiction' and engagement
The malleability of spatial skills
"When sense of time disappears"-Or does it? Online video gamers' time management and time apprehension
Practical Issues in Structural Modeling
Development and Validation of an Internationally Reliable Short-Form of the Positive and Negative Affect Schedule (Panas)
| Unique citing works | 15 |
|---|---|
| Citations per year | 3 |
| Citation span | 2021 - 2026 (6) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 15 |