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Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth

Bibliographic Data

ID19601577
AuthorsJoël Billieux (0000-0002-7388-6194, KU Leuven, corresponding author), Martial Van Der Linden (0000-0002-2225-1834, University of Liège), Sophia Achab (0000-0002-3861-3297, Université de franche-comté), Yasser Khazaal (0000-0002-8549-6599), Laura Paraskevopoulos (University of Geneva), Daniele Zullino (0000-0003-2468-8965), Gabriel Thorens (0000-0002-3622-9179)
Year2012
Volume29
Issue1
Pages103-109
Publication date2012-08-19
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueComputers in Human Behavior (JOURNAL)
Journal identifiersISSN: 0747-5632 • E-ISSN: 1873-7692
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.chb.2012.07.021
OpenAlexW2058751404
LanguageEN
Citations received74
References cited12

Avatar · Escapism · Human–computer interaction · Metaverse · Multimedia · Video game · Virtual reality · Virtual world · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology

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Unique citing works74
Citations per year6,73
Citation span2015 - 2026 (12)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 69

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