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Pathologic Use of Video Games and Motivation

Can the Gaming Motivation Scale (Gams) Predict Depression and Trait Anxiety

Bibliographic Data

ID15464681
AuthorsSara Peracchia (0000-0002-5905-1991, University of L'Aquila), Fabio Presaghi (0000-0001-7880-6715, Sapienza University of Rome), Giuseppe Curcio (0000-0003-2248-781X, University of L'Aquila, corresponding author)
Year2019
Volume16
Issue6
Pages1008-1008
Publication date2019-03-20
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Environmental Research and Public Health (JOURNAL)
Journal identifiersISSN: 1661-7827 • E-ISSN: 1660-4601
PublisherMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/ijerph16061008
PMID30897719
OpenAlexW2924541416
LanguageEN
Citations received14
References cited36

Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict depression and anxiety levels. From a sample of 1899 participants, a group of 388 adolescents who participated in the survey was divided into two subgroups of Heavy (HG, N = 188) and Light Gamers (LG, N = 200). A sub-sample of N = 172 adolescents also filled-in CESD and STAI to assess, respectively, depression and trait anxiety. Internal consistency and factorial structure of the Italian version of GAMS (GAMS-it) have been evaluated. Moreover, a latent regression structural equation model by predicting the CES-D and STAI scores with the GAMS-it factors has been carried out. GAMS-it has adequate validity and reliability levels, showing a very similar factorial structure to the original version. Therefore, this scale can be used to evaluate gaming motivation, which is useful for gaming motivation screening. Finally, it has been found that lower gaming motivation can be related to high level of depression and anxiety. The present findings provide a coherent picture, supporting the reliability and validity of the GAMS-it, that appears potentially useful in predicting anxiety and depression levels in a population of adolescents

Anxiety · Concurrent validity · Context (archaeology · Correlation · Depression (economics · Developmental psychology · Environmental health · Internal consistency · Population · Psychiatry · Psychometrics · Reliability (semiconductor · Scale (ratio · Trait · Child Development and Digital Technology · Clinical Psychology · Computer Science · Impact of Technology on Adolescents · Mathematics · Medicine · Psychological and Temporal Perspectives Research · Psychology

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Unique citing works14
Citations per year2,33
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 14

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