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A comprehensive model to understand and assess the motivational background of video game use

The Gaming Motivation Inventory (GMI)

Datos Bibliográficos

ID21882299
AutoresOrsolya Király (0000-0001-9981-4212, Eötvös Loránd University, autor de correspondencia), Joël Billieux (0000-0002-7388-6194, Addiction Switzerland, autor de correspondencia), Daniel L King (0000-0002-1762-2581, Flinders University, autor de correspondencia), Róbert Urbán (0000-0002-2058-5937, Eötvös Loránd University, autor de correspondencia), Patrik Koncz (0000-0001-8369-624X, Eötvös Loránd University, autor de correspondencia), Eszter Polgár (Eötvös Loránd University, autor de correspondencia), Zsolt Demetrovics (0000-0001-5604-7551, Eötvös Loránd University, autor de correspondencia)
Año2022
Volumen11
Número3
Páginas796-819
Fecha de publicación2022-09-26
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Behavioral Addictions (JOURNAL)
Identificadores de la revistaISSN: 2062-5871 • E-ISSN: 2063-5303
EditorialAkademiai Kiado Zrt. (PUBLISHER • HU)
DOI10.1556/2006.2022.00048
PMID35939353
OpenAlexW4290601231
IdiomaEN
Citas recibidas25
Referencias citadas71

Boredom · Construct validity · Escapism · Experience sampling method · Mood · Multimedia · Popularity · Psychometrics · Video game · Applied Psychology · Clinical Psychology · Flow Experience in Various Fields · Impact of Technology on Adolescents · Motivation and Self-Concept in Sports · Psychology · Social Psychology

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  • How much gaming is too much? An analysis based on psychological distress

    Open Access•Dana Katz, Zsolt Horváth et al.•Journal of Behavioral Addictions•2024

  • From healthy play to gaming disorder

    Open Access•Cátia Martins Castro, David D Neto•Journal of Behavioral Addictions•2025

  • Heterogeneity of gaming disorder

    Open Access•Chih-Hung Ko, Orsolya Király et al.•Journal of Behavioral Addictions•2023

  • A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria

    Open Access•Ju‐Yu Yen, Orsolya Király et al.•Journal of Behavioral Addictions•2024

  • The Digital Media-use Effects (d-MUsE) Model

    Open Access•Magnus Liebherr, Anke Heyder et al.•Journal of Behavioral Addictions•2025

  • It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk

    Open Access•Paweł Strojny, Patrycja Kiszka et al.•Frontiers in Psychiatry•2023

  • High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers

    Open Access•Patrycja Kiszka, Agnieszka Strojny et al.•Frontiers in Psychiatry•2024

  • Evolution of specialist treatment of gaming disorder and internet addiction in Japan

    Open Access•Takashi Kitayuguchi, Takanobu Matsuzaki et al.•Frontiers in Psychiatry•2025

  • A New Scale for Assessing Benzodiazepine Use Motives Among Community and Clinical Samples

    Open Access•Lea Peter, Bence András Lázár et al.•International Journal of Mental…•2025

  • Validation of the 12-item Gamification User Types Hexad Scale in 1,610 Hong Kong Young Gamers

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  • The Indirect Associations of Gaming Motivations Between Psychological Distress and Problematic Gaming

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  • The anatomy of rage

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  • Young and adult patients with gaming disorder

    Open Access•Annika Hofstedt, Anna Söderpalm Gordh•Frontiers in Psychiatry•2024

  • Motivations for the use of games in coping and emotional regulation

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  • Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances

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  • Glitches in diagnostic boundaries

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  • From healthy to problematic gaming use

    Open Access•Céline Bonnaire, Laura Lambert•Journal of Behavioral Addictions•2026

  • Rethinking escapism and escape

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  • The Motivation to Play Scale (Mops) - introducing a validated measure of gaming motivation

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  • Problematic gaming, social withdrawal, and Escapism

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  • Longitudinal changes in gamers’ profiles and gaming disorder risk

    Open Access•Cátia Martins Castro, Sophia Achab et al.•Computers in Human Behavior•2026

  • Maladaptive daydreaming, self-concept clarity, and gaming disorder symptoms assessed through DSM-5 and ICD-11

    Silvia Casale, Simon Ghinassi et al.•Behaviour and Information…•2026

  • Understanding highly engaged adolescent gamers

    Josip Razum, Aleksandra Huic•Behaviour and Information…•2024

  • Emotion Regulation Effectiveness

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    William S Ryan, Stefano I Di Domenico et al.•Oxford Handbook of Human Motivation•2019

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  • Expert appraisal of criteria for assessing gaming disorder

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  • Problematizing excessive online gaming and its psychological predictors

    Open Access•Daniel Kardefelt-Winther•Computers in Human Behavior•2014

  • Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective

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  • Validating a five-factor marijuana motives measure

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  • Problematic involvement in online games

    Open Access•Joël Billieux, Gabriel Thorens et al.•Computers in Human Behavior•2015

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  • Facilitating Adaptive Emotional Analysis

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  • The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming

    Open Access•Orsolya Király, Róbert Urbán et al.•Journal of Medical Internet…•2015

  • Validation of a short French version of the UPPS-P Impulsive Behavior Scale

    Open Access•Joël Billieux, Lucien Rochat et al.•Comprehensive Psychiatry•2012

  • The Motivational Pull of Video Games

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  • A Motivational Model of Video Game Engagement

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  • Problematic video game use as an emotional coping strategy

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  • The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming

    Open Access•Daniel Kardefelt-Winther•Computers in Human Behavior•2014

  • Emotion Regulation Flexibility

    Open Access•Amelia Aldao, Gal Sheppes et al.•Cognitive Therapy and Research•2015

  • Cutoff criteria for fit indexes in covariance structure analysis

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  • In Search of Golden Rules

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  • The Toxic Meritocracy of Video Games

    Christopher A Paul, Christopher Paul•Toxic Meritocracy of Video Games•2018

  • Why do you play? The development of the motives for online gaming questionnaire (Mogq)

    Open Access•Zsolt Demetrovics, Róbert Urbán et al.•Behavior Research Methods•2011

  • Motivations for Play in Online Games

    Open Access•Nick Yee•CyberPsychology & Behavior•2006

  • Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria

    Open Access•Orsolya Király, Pawel Sleczka et al.•Addictive Behaviors•2015

  • An Overview of Analytic Rotation in Exploratory Factor Analysis

    Michael W Browne•Multivariate Behavioral Research•2001

  • Development and validation of brief measures of positive and negative affect

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  • Pathologic Use of Video Games and Motivation

    Open Access•Sara Peracchia, Fabio Presaghi et al.•International Journal of…•2019

  • The Role of Context in Online Gaming Excess and Addiction

    Open Access•Mark D Griffiths, M A Griffiths•International Journal of Mental…•2009

  • Research Directions in the Study of Gaming-Related Escapism

    Open Access•Alessandro Giardina, Vladan Starcevic et al.•International Journal of Mental…•2021

  • The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming

    Open Access•Fiordalisa Melodia, Natale Canale et al.•International Journal of Mental…•2020

  • Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study

    Matteo Ballabio, Mark D Griffiths et al.•Addiction Research & Theory•2017

  • A Reliability Analysis of the Revised Competitiveness Index

    Open Access•Paul Harris, Paul B Harris et al.•Psychological Reports•2010

  • Towards a unified theory of toxic behavior in video games

    Open Access•Bastian Kordyaka, Katharina Jahn et al.•Internet Research•2020

  • Gaming motivation and problematic video gaming

    Open Access•Devin J Mills, Marina Milyavskaya et al.•European Journal of Social…•2018

  • Personality effects on social relationships

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  • The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games

    Open Access•Jung‐Hye Kwon, Jung-Hye Kwon et al.•Community Mental Health Journal•2009

  • Structural Equation Modeling

    Open Access•Xitao Fan•The Blackwell Encyclopedia of…•2017

  • Anxiety and depression as bidirectional risk factors for one another

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  • Boredom in Young Adults

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Obras citantes distintas25
Citas por año8,33
Intervalo de citas2023 - 2026 (4)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 14
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae