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Problematic Video Game Use and Mental Health among Spanish Adolescents

Bibliographic Data

ID15465681
AuthorsMaría Ángeles García-Gil (0000-0002-3104-2559, Universidad de Extremadura), Fernando Fajardo Bullón (0000-0003-0198-0170, Universidad de Extremadura, corresponding author), Irina Rasskin Gutman (0000-0003-2510-487X, Universidad de Extremadura), Inmaculada Sánchez-Casado (Universidad de Extremadura)
Year2022
Volume20
Issue1
Pages349-349
Publication date2022-12-26
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Environmental Research and Public Health (JOURNAL)
Journal identifiersISSN: 1661-7827 • E-ISSN: 1660-4601
PublisherMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/ijerph20010349
PMID36612670
OpenAlexW4313260434
LanguageEN
Citations received4
References cited36

Current scientific evidence points to the importance of studying the link between mental health and problematic video game use in adolescents. The aim of this study was to analyse the correlation between gender and stage of adolescence and problematic video game use, as well as to study the correlation between internalizing and externalizing symptomatology, prosocial behaviour and video game use, and the correlation between video gaming and mental health issues in Spanish 12- to 18-year-olds (M = 14.51; SD = 1.57). For this purpose, the Strengths and Difficulties Questionnaire (SDQ) and the Video Game-Related Experiences Questionnaire (VGEQ) were administered to 1448 secondary school students in Extremadura (Spain), of which 50.8% were women and 49.8% men. The results show that (a) males present more problematic video game use, (b) prosocial behaviour negatively correlates with problematic video game use, and (c) mental health issues and problematic video game use correlate in a negative way. However, the stage of adolescence was not seen to have any effect on the problematic video game use. In conclusion, this study points the effects that problematic video game use can have on the mental health of adolescents and the possible protective role that prosocial behaviours can have on the prevention of problematic video game use

Developmental psychology · Mental health · Multimedia · Prosocial behavior · Psychiatry · Video game · Child and Adolescent Psychosocial and Emotional Development · Child Development and Digital Technology · Clinical Psychology · Impact of Technology on Adolescents · Psychology

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Unique citing works4
Citations per year2
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 4

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