Adjuvant Therapy for Attention in Children with ADHD Using Game-Type Digital Therapy
Bibliographic Data
| ID | 15475346 |
|---|---|
| Authors | Seon-Chil Kim (0000-0001-6637-736X, Keimyung University), Hojun Lee (0000-0001-5537-6732, Keimyung University Dongsan Medical Center, corresponding author), Hyun-Suk Lee (0000-0001-5885-1711, Keimyung University Dongsan Medical Center), Gaeun Kim (0000-0003-1914-8331, Keimyung University, corresponding author), Jeong‐Heon Song, Jeong-Heon Song (Woorisoft Inc., 175, Wolbae-ro, Dalseo-gu, Daegu 42781, Republic of Korea) |
| Year | 2022 |
| Volume | 19 |
| Issue | 22 |
| Pages | 14982-14982 |
| Publication date | 2022-11-14 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Environmental Research and Public Health (JOURNAL) |
| Journal identifiers | ISSN: 1661-7827 • E-ISSN: 1660-4601 |
| Publisher | Multidisciplinary Digital Publishing Institute (PUBLISHER • CH) |
| DOI | 10.3390/ijerph192214982 |
| PMID | 36429699 |
| OpenAlex | W4309604344 |
| Language | EN |
| References cited | 50 |
Children diagnosed with attention deficit hyperactivity disorder (ADHD) require early intervention and sustained treatment. This study used a game-based digital treatment planning NeuroWorld DTx to analyze the impact on attention and cognitive function in children with ADHD. Thirty children diagnosed with ADHD were recruited and subjected to a four-week NeuroWorld DTx digital treatment. To assess the impact of the digital therapeutic therapy on children's attention, we used the comprehension attention test (CAT) and Korean ADHD Rating Scale (K-ARS). Clinical global impression (CGI) and the Korean-child behavior checklist (K-CBCL 6-18) were used to examine the degree of improvement in ADHD. After four weeks, significant differences in the sensitivity and response style indices were noted, as compared with the baseline in the CAT test; in the case of K-ARS and CGI, a moderate decrease in ADHD was confirmed. The study achieved better results for the "total behavior problems" belonging to the K-CBCL assessment. Game-based digital therapy intervention can be a treatment method that elicits interest and satisfaction in children with ADHD and can be used as an adjunct to drug therapy to improve the quality of life and strengthen attention in children with symptoms of ADHD
Alternative medicine · CBCL · Child Behavior Checklist · Clinical Global Impression · Developmental psychology · Intervention (counseling · Psychiatry · Rating scale · Test (biology · Attention Deficit Hyperactivity Disorder · Clinical Psychology · EEG and Brain-Computer Interfaces · Functional Brain Connectivity Studies · Medicine · Psychology
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| Citation velocity | historical |
|---|---|
| Highly cited | No |