Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom
Bibliographic Data
| ID | 15511674 |
|---|---|
| Authors | Antonio-José Moreno-Guerrero (0000-0003-3191-2048, Universidad de Granada), Santiago Alonso García (0000-0002-9525-709X, Universidad de Granada), Magdalena Ramos Navas-Parejo (0000-0001-9477-6325, Universidad de Granada), María Natalia Campos Soto (0000-0002-3361-2930, Universidad de Granada), María Natalia Campos-Soto (Universidad de Granada), Gerardo Gómez García (0000-0002-1123-5572, Universidad de Granada, corresponding author) |
| Year | 2020 |
| Volume | 17 |
| Issue | 10 |
| Pages | 3637-3637 |
| Publication date | 2020-05-21 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Environmental Research and Public Health (JOURNAL) |
| Journal identifiers | ISSN: 1661-7827 • E-ISSN: 1660-4601 |
| Publisher | Multidisciplinary Digital Publishing Institute (PUBLISHER • CH) |
| DOI | 10.3390/ijerph17103637 |
| PMID | 32455778 |
| OpenAlex | W3028183148 |
| Language | EN |
| Citations received | 9 |
| References cited | 52 |
Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content
Action (physics · Augmented reality · Contrast (vision · Exhibition · Human–computer interaction · Information and Communications Technology · Mathematics education · Multimedia · Physical education · Resource (disambiguation · Teaching method · Test (biology · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Educational Innovations and Technology · Psychology · Artificial Intelligence
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| Unique citing works | 9 |
|---|---|
| Citations per year | 1,8 |
| Citation span | 2021 - 2025 (5) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 9 |