Evaluating the Impact of Augmented Reality on Learning Outcomes in K-12 Special Education
A Systematic Review
Bibliographic Data
| ID | 16917195 |
|---|---|
| Authors | Chia-Tse Chang, Wen-Hung Chao (0000-0002-5762-4303), Ching-Yu Yang (0000-0003-2376-9907), Godfrey Steven Semwaiko (0000-0003-1207-4907) |
| Year | 2025 |
| Volume | 14 |
| Issue | 4 |
| Pages | 1167-1182 |
| Publication date | 2025-08-12 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | European Journal of Educational Research (JOURNAL) |
| Journal identifiers | ISSN: 1474-9041 • E-ISSN: 2165-8714 |
| Publisher | Eurasian Society of Educational Research (PUBLISHER • NL) |
| DOI | 10.12973/eu-jer.14.4.1167 |
| Language | EN |
| Citations received | 1 |
| References cited | 61 |
This systematic review synthesizes research on the application of Augmented Reality (AR) technology in K–12 special education to evaluate its impact on learning outcomes and identify implementation trends, benefits, and challenges. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) 2020 guidelines, a search of the Scopus, IEEE, Web of Science, and ProQuest databases on 20 March 2024 for English-language peer-reviewed articles published between 2010 and 2024 yielded 16 studies that met the inclusion criteria. The analysis of these studies reveals a growing research interest, particularly after 2019, with a concentration of research in developing nations like Indonesia and Malaysia. The findings consistently show that AR technology interventions, predominantly targeting students with learning disabilities and autism spectrum disorder (ASD) through 3D objects and game-based applications, positively impact academic achievement, motivation, and skill development. Despite these promising outcomes, this review concludes that a significant gap remains between the technology's potential and its current practice, hindered by challenges such as high costs, technical complexity, and a narrow research focus. Therefore, future work should prioritize developing cost-effective, user-friendly AR technology and expanding research to include a wider range of disabilities and educational contexts to ensure equitable and effective access for all students
Virtual, augmented and mixed reality in K–12 education
Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
Updating guidance for reporting systematic reviews
Current status, opportunities and challenges of augmented reality in education
Postsecondary Education and Employment Among Youth With an Autism Spectrum Disorder
Advantages and challenges associated with augmented reality for education
The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions
Development of AMSTAR
The effect of the environment on participation of children and youth with disabilities
Augmented reality in education
Monitoring Educational Intervention Programs for Children and Young People with Disabilities through a Web Application
How to Evaluate Augmented Reality Embedded in Lesson Planning in Teacher Education
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |