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Jigsaw Puzzle technique vs. traditional group work

Academic performance and satisfaction of the university students

Bibliographic Data

ID17801801
AuthorsNoelia González-Gálvez (0000-0002-7291-3306, Universidad Católica de Murcia, corresponding author), Raquel Vaquero-Cristóbal (0000-0003-2708-4817, Universidad de Murcia), Pablo Jorge Marcos-Pardo (0000-0003-1624-5013, University of Almería)
Year2023
Volume18
Issue58
Publication date2023-12-26
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCultura Ciencia y Deporte (JOURNAL)
Journal identifiersISSN: 1696-5043 • E-ISSN: 1989-7413
PublisherUCAM CCD (PUBLISHER)
DOI10.12800/ccd.v18i58.2034
OpenAlexW4390534973
LanguageEN
References cited9

nIn recent years, alternative learning methods as the Jigsaw Puzzle (JP) technique have grown in relevance to traditional teaching to promote the easier acquisition of competencies in Higher Education. The aim of the present research was to compare the academic performance and the degree of satisfaction of the students depending on whether the JP technique or traditional group work was used. The study involved students in the 2nd year of the Degree in Physical Activity and Sports Sciences (20.11±0.43 years). This group was divided in two to de-velop a workshop, and in each subgroup a different technique was applied. The grade obtained in the workshop by each student was evaluated, as well as the degree of satisfaction with the technique used. The JP group obtained a grade (p˂0.001) and satisfaction with the technique used (p = 0.023) higher than the traditional group work group. A correlation was found between the grade obtained in the workshop and the degree of satisfaction (CCI = 0.360) at a level of p = 0.004. In conclusion, the implementation of a one-off session based on the JP technique as opposed to the one-off teaching of the same subject with a traditional group work technique has certain advantages, such as better grades obtained by the students and greater satisfaction with the teaching-learning process

Group work · Jigsaw · Mathematics education · Chemistry · Creativity in Education and Neuroscience · Engineering · Psychology · Virtual Reality Applications and Impacts

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