Why we play
Motivational and experiential aspects of video gaming as predictors of player well-being
Bibliographic Data
| ID | 17833121 |
|---|---|
| Authors | Audrey Richard (0009-0007-2206-3087, corresponding author), Courtney Plante (0000-0002-0769-563X), Frédérick Dionne (0000-0002-3484-6149) |
| Year | 2025 |
| Volume | 15 |
| Issue | 2 |
| Pages | 122-132 |
| Publication date | 2025-05-15 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Psychology of Popular Media (JOURNAL) |
| Journal identifiers | ISSN: 2689-6567 • E-ISSN: 2689-6575 |
| Publisher | American Psychological Association (PUBLISHER • US) |
| DOI | 10.1037/ppm0000604 |
| OpenAlex | W4410402589 |
| Language | EN |
Experiential learning · Mathematics education · Multimedia · Video game · Applied Psychology · Computer Science · Educational Games and Gamification · Flow Experience in Various Fields · Psychology
| Highly cited | No |
|---|