Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Why we play

Motivational and experiential aspects of video gaming as predictors of player well-being

Bibliographic Data

ID17833121
AuthorsAudrey Richard (0009-0007-2206-3087, corresponding author), Courtney Plante (0000-0002-0769-563X), Frédérick Dionne (0000-0002-3484-6149)
Year2025
Volume15
Issue2
Pages122-132
Publication date2025-05-15
Open AccessNo
TypeARTICLE
VenuePsychology of Popular Media (JOURNAL)
Journal identifiersISSN: 2689-6567 • E-ISSN: 2689-6575
PublisherAmerican Psychological Association (PUBLISHER • US)
DOI10.1037/ppm0000604
OpenAlexW4410402589
LanguageEN

Experiential learning · Mathematics education · Multimedia · Video game · Applied Psychology · Computer Science · Educational Games and Gamification · Flow Experience in Various Fields · Psychology

Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae