The Price of Consent
Identity Wages in the Games Industry
Bibliographic Data
| ID | 18949409 |
|---|---|
| Authors | Alison R Buck (0000-0003-3510-1867, Eastern Kentucky University, Richmond, KY, USA, corresponding author) |
| Year | 2022 |
| Volume | 51 |
| Issue | 6 |
| Pages | 868-894 |
| Publication date | 2022-12-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Contemporary Ethnography (JOURNAL) |
| Journal identifiers | ISSN: 0891-2416 • E-ISSN: 1552-5414 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/08912416221085558 |
| OpenAlex | W4220956025 |
| Language | EN |
| References cited | 34 |
Sociologists have long known that wages are not all that attract highly skilled workers to jobs. Identity rewards in organizations of work are opportunities for workers to affirm valued identities. Past research has found that workers who value these rewards will protect them when they are threatened. Other scholars have shown that managers can use identity rewards to control and elicit cooperation from workers. Another body of scholarship has explored how gendered assumptions and expectations are built into organizations of work. Based on 2 years of field research and 18 interviews with games industry professionals, my research unites these lines of inquiry, by examining how gendered identity rewards entice game developers for game developers to forgo higher wages and more stable conditions in other areas of software development, reinforcing both exploitive class relations and a culture hostile to marginalized workers
Economic growth · Economics · Labour economics · Participant observation · Political science · Public relations · Scholarship · Social science · Sociology · Digital Games and Media · Engineering · Gender Studies · Gender, Feminism, and Media · Psychology · Social Psychology · Sports, Gender, and Society
Contested terrain
Manufacturing Consent
Feminist Fieldwork Analysis
Identity Regulation as Organizational Control
Black Reconstruction in America, 1860–1880
Masculinity as Homophobia
The Managed Heart
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Who plays, how much, and why? Debunking the stereotypical gamer profile
Revisiting Class
Organizing Men
Power, Profits, and Patriarchy
Gender, Status, and Leadership
Managing creatives
Knowledge Work
Bureaucratic Politics
Identity Matters
Interaction and the Conservation of Gender Inequality
"Being the "Go-To Guy
Manhood Acts
Dude, You're a Fag
Banana Time
What Is Video Game Culture? Cultural Studies and Game Studies
Boundary Lines
Oh No! I'm a Nerd
Social Organization and Social Structure in Symbolic Interactionist Thought
Men, Masculinity, and Manhood Acts
Does bad pay cause occupations to feminize, Does feminization reduce pay, and How can we tell with longitudinal data
| Highly cited | No |
|---|