Gaming Capital on Overwatch's Official Forums
Datos Bibliográficos
| ID | 18960617 |
|---|---|
| Autores | Henry Korkeila (0000-0002-0187-2690, University of Turku, autor de correspondencia), Steven Dashiell (0000-0003-0381-9989, American University), J Tuomas Harviainen (0000-0002-6085-5663, Tampere University) |
| Año | 2025 |
| Volumen | 20 |
| Número | 2 |
| Páginas | 171-189 |
| Fecha de publicación | 2025-03-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Games and Culture (JOURNAL) |
| Identificadores de la revista | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editorial | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/15554120231198890 |
| OpenAlex | W4386729079 |
| Idioma | EN |
| Citas recibidas | 4 |
| Referencias citadas | 23 |
This study uses the public discussion boards of Overwatch to see how context-based gaming capital is present, accumulated and expended through the messages. The data consists of a 1-month snapshot from which 50 most viewed threads were analyzed. The following aspects were recorded from each thread and first 10 replies: views, number of comments, users’ role in forums, has the developer replied to thread, topic, date, whether there are types of capital (social, economic, cultural, symbolic) present, and in what linguistic form is the message posted. Findings: while discussions are within Overwatch's framework, there is scarcely any demonstrable amount of gaming capital in a single post or reply. Certain topics elicited more discussion, articulation methods varied but greatly leaned on the user's anecdotal experiences. Further, it was found that gaming capital is used to validate users’ own views and argument for the credibility of the user and their messages
Advertising · Business · Credibility · Media studies · Political science · Social capital · Social science · Sociology · Symbolic capital · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Law · Social Media and Politics
Cheating
Qualitative Content Analysis
Título no disponible
Handbook of theory and research for the sociology of education
Outline of a Theory of Practice
Persuasive Games
Social Capital
Players’ perspectives on the positive impact of video games
Seriously, get out’
On and Off the 'Net
Three Approaches to Qualitative Content Analysis
Qualitative Content Analysis
The economics of linguistic exchanges
The Strength of Weak Ties
| Obras citantes distintas | 4 |
|---|---|
| Citas por año | 4 |
| Intervalo de citas | 2025 - 2026 (2) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 4 |