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From Shakuntala to Sanitary Panels

Women in Indian Graphic Narratives

Bibliographic Data

ID18969208
AuthorsDebanjana Nayek (0000-0001-8106-234X, corresponding author)
Year2020
Volume4
Issue1
Publication date2020-04-11
Open AccessYes
TypeARTICLE
VenueFeminist Encounters A Journal of Critical Studies in Culture and Politics (JOURNAL)
Journal identifiersISSN: 2468-4414 • E-ISSN: 2468-4414
PublisherLectito BV (PUBLISHER)
DOI10.20897/femenc/7919
OpenAlexW3015278656
LanguageEN
Citations received3
References cited7

The journey of graphic narratives in India began in 1967 with the publication of the first issue of Amar Chitra Katha (ACK) comics, with protagonists based on the mythological tales. These comic books glorified Indian heritage, making every mythological and historical story of India amar or immortal and claimed to present a complete picture of the culture and essence of India. However, these comics reinforced gender prejudice and conventional gender roles of a society where women are only portrayed as demure beings in a patriarchal framework. Indian graphic narratives have come a long way from solely idealising Hindu/Vedic past to the contemporary digital comics where individual stories are shared. This article aims to look at the history of graphic narration in India from a feminist perspective. It will analyse the gradual change in the representation of women from the printed comic books of 1960s to contemporary printed graphic novels as well as webcomics. While Amar Chitra Katha (ACK) comics overtly sexualised and fantasised Vedic women, contemporary Indian graphic novels have made a space for the everyday woman and her struggles. This space expanded and when it branched out into the digital realm any woman could voice her own problems by using images and text. This article will attempt to understand how this change has occurred in the portrayal of women in Indian graphic narratives and how the ‘gaze’ has also undergone an evolution. It will look at the question of authorship, the different forms of media involved as well as the socio-cultural milieu that propelled the transformation in female characters over the years

Art · Comics · Literature · Media studies · Mythology · Narrative · Political science · Politics · Realm · Sociology · Visual arts · Comics and Graphic Narratives · Digital Games and Media · Gender, Feminism, and Media · History · Law

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Citations per year0.6
Citation span2021 - 2023 (3)
Highly citedNo

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