Geek Cuisine
Extending the Narrative of a Junk Food Gamer
Bibliographic Data
| ID | 18978296 |
|---|---|
| Authors | Tapani N Joelsson (0000-0003-1281-3204, University of Turku, corresponding author), Henna Syrjälä (0000-0002-1076-1108, University of Vaasa), Harri Luomala (0000-0002-9708-994X, University of Vaasa), Tuomas Mäkilä (0000-0002-8799-185X, University of Turku) |
| Year | 2023 |
| Volume | 18 |
| Issue | 8 |
| Pages | 1071-1094 |
| Publication date | 2023-12-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/15554120221150348 |
| OpenAlex | W4319862281 |
| Language | EN |
| Citations received | 1 |
| References cited | 40 |
In this article, we argue that the pervading hegemonic narrative on gamers’ eating culture emphasizing hedonistic and fast foods is a one-sided storyline that highlights a potentially harmful gamer stereotype. To that end, we reveal the variety of gamers’ food consumption and broaden the narrative depicting the relationship between gamers and eating. Our literature review shows the dominance of the Junk Food Gamer narrative in extant research. However, by using a social constructionist narrative approach to analyze ethnographic observations and interviews, we show the emergence of an alternative, yet interrelated narrative: the Home Food Gamer. In addition, we utilize the idea of the Rubik's Cube to illustrate the actualization of multifaceted and contextually-bound gamer narratives that enable expanding the prevailing understanding of geek cuisine by shedding light on the variety of gamers’ food consumption. In this way, we participate in the ongoing discussion to unravel stereotypical assumptions about gamer culture
Aesthetics · Art · Epistemology · Ethnography · Geek · Media studies · Narrative · Social science · Sociology · Strict constructionism · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Impact of Technology on Adolescents · Psychology
Analysing Everyday Explanation
Social science in medicine
Handbook of qualitative research
Narrative Methods for Organizational & Communication Research
Using Narrative in Social Research
Social Constructionism
Foodies
Geek or Chic? Emerging Stereotypes of Online Gamers
Football fans and food
What Does a Gamer Look Like? Video Games, Advertising, and Diversity
Beyond solitary play in computer games
Representing the middle-class ‘hipster’
Public Displays of Play
The use of ICT devices as part of the solo eating experience
Uncovering the Meaning
Convenience as care
How Consumers Consume
At Least Nine Ways to Play
Game Scenes
Geek Chic
Dynamics of positive deviance in destigmatisation
Advertising food in Australia
| Citations per year | 1 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |