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Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games

Bibliographic Data

ID18979413
AuthorsJacqueline Burge (0000-0002-3261-9938, University of the Sunshine Coast, corresponding author), Christian Jones (0000-0003-4048-2545, University of the Sunshine Coast)
Year2022
Volume17
Issue5
Pages816-835
Publication date2022-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/15554120211061853
OpenAlexW4200437919
LanguageEN
Citations received9
References cited27

Video games such as the successful Assassin’s Creed series allow consumers to engage with various historical contexts and to explore them in engaging and influential ways. However, it is unclear what consumers understand as the difference between the historical authenticity and historical accuracy used by developers in these games. Therefore, this research explored players of Assassin’s Creed games’ understanding of these two concepts and how they expected developers to utilize them. The study used a qualitative analysis of 959 online forum comments and an online survey with 88 respondents. While it was found that players understood historical accuracy and valued it in video games, historical authenticity prompted confusion with 43% describing it as the same as historical accuracy. The results were used to develop a new player-centric definition of historical authenticity to clarify player understandings and present useful and practical implications for developers and publishers

Confusion · Creed · Epistemology · Multimedia · Sociology · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · Media Influence and Health · Psychology

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Unique citing works9
Citations per year3
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 9

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