Imagination and Culture
What Is It Like Being in the Cyberspace
Datos Bibliográficos
| ID | 18986619 |
|---|---|
| Autores | Giuseppe Mantovani (0000-0002-0837-0351, autor de correspondencia), Anna Spagnolli (0000-0002-7964-7186) |
| Año | 2000 |
| Volumen | 7 |
| Número | 3 |
| Páginas | 217-226 |
| Fecha de publicación | 2000-08-01 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | Mind Culture and Activity (JOURNAL) |
| Identificadores de la revista | ISSN: 1074-9039 • E-ISSN: 1532-7884 |
| Editorial | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1207/s15327884mca0703_09 |
| OpenAlex | W2092392941 |
| Idioma | EN |
| Citas recibidas | 2 |
| Referencias citadas | 19 |
New information technologies are constructing living and working environments that people often find disorienting. This can be seen as a general effect of the introduction of new artifacts that disrupt preexisting routines and destroy the previous distribution of work. Communities have to cope with unprecedented environments by developing imagination as a cultural resource, allowing them to make sense of the ambiguous situations created by new computer technologies. New computer artifacts alter not only the social fabric of the communities in which they are adopted, but also the kind of relations that tools once had with human minds. Both processes-the appearance of uncharted environments and the emergence of an "intimate" technology-emphasize the function of semiotic mediation involved in artifact use. Making sense of new environments (such as shared virtual environments designed to support distant coworking) means making them part of the sociocultural network that maintains "real" communities and reconfiguring in imaginative ways the existing sociocultural networks
Aesthetics · Art · Cyberspace · Sociology · The Internet · World Wide Web · Computer Science · Information Systems Theories and Implementation · Innovative Education and Learning Practices · Team Dynamics and Performance
Sensemaking in organizations
Communication in the Age of Virtual Reality
Linguistic Anthropology
Computer-Mediated Communication
Cognition in the Wild
Computer-Mediated Communication
I'm Not a Real Doctor, but I Play One in Virtual Reality
‘Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures’
The Erotic Ontology of Cyberspace
Culture and Cognitive Development
How Decisions Happen in Organizations
Cognition in Practice
Steps to an Ecology of Mind
Can Cultural Psychology Help Us Think About Diversity
| Obras citantes distintas | 2 |
|---|---|
| Citas por año | 0,08 |
| Intervalo de citas | 2002 - 2003 (2) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 2 |