Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Balancing Ethics, Art and Economics

A Qualitative Analysis of Game Designer Perspectives on Monetisation

Bibliographic Data

ID18993151
AuthorsFaltin Karlsen (0000-0002-1287-2039, Høyskolen Kristiania, corresponding author)
Year2022
Volume17
Issue4
Pages639-656
Publication date2022-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/15554120211049579
OpenAlexW4200097357
LanguageEN
Citations received8
References cited17

This article explores the relationship between monetisation models, game design and ethical considerations from the perspective of three different small-scale Norwegian game companies: an indie company, a freemium company and a premium company. The aim is to explore critically how small-scale game companies reason and act in the current economy. Interviews with game designers and CEOs form the empirical basis of the analysis. The motives and practices of the informants are categorised according to three ethical schools, namely, deontology, virtue ethics, and utilitarianism. The informants believe that freemium models and free games have made the computer game industry markedly more challenging to monetise. Their views on what is considered ethical monetisation varies between companies, most distinctly between the freemium company and the two others. Informants from the freemium company downplay ethical responsibilities, with reference to the huge number of existing free games and costumers unwilling to pay for games

Business · Commercialization · Game design · Game Developer · Political science · Public relations · Sociology · Utilitarianism · Virtue · Virtue ethics · Art History and Market Analysis · Computer Science · Digital Games and Media · Gambling Behavior and Treatments · Marketing

  • Throwing Soup at Van Gogh

    Open Access•Олександр Капранов•Discourses on Culture•2023

  • The turn to practice in design ethics

    Open Access•Gizem Öz, Christian Dindler et al.•International Journal of…•2026

  • Developer dialogues

    Maarten Denoo, Elena Gordon-Petrovskaya•Information Communication & Society•2025

  • Being social for whom? Issues of monetization, exploitation, and alienation in mobile social games

    Open Access•Claire Shinhea Lee, Hogeun Seo•Journal of Consumer Culture•2023

  • The industry is so rotten”

    Open Access•Tianyi Zhangshao, Ben Egliston et al.•New Media & Society•2026

  • The experiential value of gambling in f2p gamespaces

    Open Access•Orlando Woods•Convergence The International…•2025

  • Ethical design

    Edouard Pignot, Jean-Etienne Joullié et al.•Journal of Organizational…•2025

  • Architecting virtual storefronts

    Open Access•Kamilla Knutsen Steinnes•Consumption Markets & Culture•2024

  • Transgression in Games and Play

    Torill Elvira Mortensen, Jaakko Stenros et al.•Transgression in Games and Play•2019

  • The Good, The Bad and the Ugly

    Open Access•Christopher J Ferguson•Psychiatric Quarterly•2007

  • Views from inside and outside

    Michael W Morris, Kwok Leung et al.•Academy of Management Review•1999

  • Social, Casual and Mobile Games The Changing Gaming Landscape

    Open Access•Tama Leaver, Michele Willson•Social, Casual and Mobile Games…•2016

  • Global Games

    Aphra Kerr•Global Games•2017

  • Apps of Empire

    Open Access•D B Nieborg•Games and Culture•2021

  • Come for the Game, Stay for the Cash Grab

    Open Access•Erica L Neely•Games and Culture•2021

  • Video Game Monetization (e.g., ‘Loot Boxes’)

    Open Access•Daniel L King, Paul H Delfabbro et al.•International Journal of Mental…•2018

  • The Missing Producer

    Open Access•Jennifer R Whitson, Bart Simon et al.•European Journal of Cultural…•2018

  • Video game loot boxes are psychologically akin to gambling

    Open Access•Ali Drummond, James D Sauer•Nature Human Behaviour•2018

  • Newcomers in a Global Industry

    Open Access•Kristine Jørgensen•Games and Culture•2019

Unique citing works8
Citations per year2,67
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 8

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae