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Postscript

Gaming While Empire Burns

Bibliographic Data

ID19003537
AuthorsNick Dyer‐witheford (0000-0001-5177-4282, Western University), Greig De Peuter (0000-0002-7449-1549, Wilfrid Laurier University, corresponding author)
Year2020
Volume16
Issue3
Pages371-380
Publication date2020-09-04
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/1555412020954998
OpenAlexW3083413646
LanguageEN
Citations received5
References cited20

Responding to a journal issue revisiting Games of Empire, this article begins by surveying the state of digital play amid a conjuncture of pandemic lockdown, anti-racism protest, and looming recession. We go on to address criticism of our book’s outlook on “games of multitude” in the face of the reactionary side of gaming culture expressed by Gamergate. We next outline elements of a research itinerary, were we to update our book’s project, including climate crisis, platform proliferation, organizing and organizations, and video gaming’s violent intersections. We conclude by reasserting the need to attend to emancipatory currents within—and against—game cultures. While gaming’s complicity in energy overconsumption and cultures of domination raises serious questions about its contribution to any postcapitalist future, the struggles that might bring us to this point will be waged by combatants whose subjectivities have been formed within the digital complexes of which gaming is now an integral part

Aesthetics · Art · Complicity · Criticism · Empire · Game studies · Literature · Looming · Media studies · Movie theater · Multitude · Political science · Politics · Racism · Reactionary · Social science · Sociology · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Impact of Technology on Adolescents · Law · Psychology

  • Percepção de discursos de ódio em jogos eletrônicos online por adolescentes de Alagoas

    Open Access•Ritaciro Cavalcante da Silva, Sérgio Ifa•Revista SOLETRAS•2022

  • Postdigital Videogames Literacies

    Open Access•Alexander Bacalja, T Philip Nichols et al.•Postdigital Science and Education•2024

  • Digital Conversations Around Fortnite

    Open Access•Rut Martínez-Borda, Mitsuko Matsumoto et al.•SAGE Open•2026

  • Unravelling Narratives of Empire in No Man’s Sky

    Open Access•Kate Euphemia Clark•Przegląd Kulturoznawczy•2022

  • Politics of Production

    Open Access•Emil Lundedal Hammar, Lars De Wildt et al.•Games and Culture•2020

  • Digital Platforms, Imperialism and Political Culture

    D Y Jin•Digital Platforms, Imperialism…•2015

  • The Platform Economy

    M Steinberg•Platform Economy•2019

  • Commonwealth

    Michael Hardt, Antonio Negri•Commonwealth•2009

  • Endless mode

    Open Access•Allissa V Richardson•Convergence The International…•2020

  • Open World Empire

    Christopher B Patterson•Open World Empire•2020

  • Gaming at the Edge

    Adrienne Shaw•Gaming at the Edge•2015

  • Gamer Trouble

    Amanda Phillips, Amanda R Phillips•Gamer Trouble•2020

  • The Unity Game Engine and the Circuits of Cultural Software

    Open Access•B Nicoll, B Keogh•The Unity Game Engine and the…•2019

  • Digital Play

    Stephen Kline, S J Kline et al.•Digital Play•2003

  • Hypermodern Video Games as Emblems of Empire or How the Gaming Multitude Adapts to Hypermodernity

    Open Access•Maude Bonenfant•Games and Culture•2020

  • Feminist and Furious

    Open Access•Cody Mejeur, Mahli-Ann R Butt et al.•Games and Culture•2021

  • Game Workers and the Empire

    Open Access•Paolo Ruffino, Jamie Woodcock•Games and Culture•2021

  • EA Spouse” and the Crisis of Video Game Labour

    Nick Dyer-Witheford, Nick Dyer‐witheford et al.•Canadian Journal of Communication•2006

  • The reification of structural violence in video games

    Open Access•Jack Denham, Steven Hirschler et al.•Crime Media Culture An…•2019

  • The Affective Labor and Performance of Live Streaming on Twitch.tv

    Open Access•Jamie Woodcock, M R Johnson•Television & New Media•2019

  • Gaming representation

    Brooke Bennett•Feminist Media Studies•2018

  • The platformization of cultural production

    Open Access•D B Nieborg, Thomas Poell•New Media & Society•2018

Unique citing works5
Citations per year0,83
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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