Postscript
Gaming While Empire Burns
Bibliographic Data
| ID | 19003537 |
|---|---|
| Authors | Nick Dyer‐witheford (0000-0001-5177-4282, Western University), Greig De Peuter (0000-0002-7449-1549, Wilfrid Laurier University, corresponding author) |
| Year | 2020 |
| Volume | 16 |
| Issue | 3 |
| Pages | 371-380 |
| Publication date | 2020-09-04 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/1555412020954998 |
| OpenAlex | W3083413646 |
| Language | EN |
| Citations received | 5 |
| References cited | 20 |
Responding to a journal issue revisiting Games of Empire, this article begins by surveying the state of digital play amid a conjuncture of pandemic lockdown, anti-racism protest, and looming recession. We go on to address criticism of our book’s outlook on “games of multitude” in the face of the reactionary side of gaming culture expressed by Gamergate. We next outline elements of a research itinerary, were we to update our book’s project, including climate crisis, platform proliferation, organizing and organizations, and video gaming’s violent intersections. We conclude by reasserting the need to attend to emancipatory currents within—and against—game cultures. While gaming’s complicity in energy overconsumption and cultures of domination raises serious questions about its contribution to any postcapitalist future, the struggles that might bring us to this point will be waged by combatants whose subjectivities have been formed within the digital complexes of which gaming is now an integral part
Aesthetics · Art · Complicity · Criticism · Empire · Game studies · Literature · Looming · Media studies · Movie theater · Multitude · Political science · Politics · Racism · Reactionary · Social science · Sociology · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Impact of Technology on Adolescents · Law · Psychology
Digital Platforms, Imperialism and Political Culture
The Platform Economy
Commonwealth
Endless mode
Open World Empire
Gaming at the Edge
Gamer Trouble
The Unity Game Engine and the Circuits of Cultural Software
Digital Play
Hypermodern Video Games as Emblems of Empire or How the Gaming Multitude Adapts to Hypermodernity
Feminist and Furious
Game Workers and the Empire
EA Spouse” and the Crisis of Video Game Labour
The reification of structural violence in video games
The Affective Labor and Performance of Live Streaming on Twitch.tv
Gaming representation
The platformization of cultural production
| Unique citing works | 5 |
|---|---|
| Citations per year | 0,83 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 5 |