The Soul of Anime
Collaborative Creativity and Japan's Media Success Story
Bibliographic Data
| ID | 19128367 |
|---|---|
| Authors | Ian Condry (corresponding author) |
| Year | 2013 |
| Pages | 256 |
| Publication date | 2013-02-11 |
| Open Access | No |
| Type | BOOK |
| Venue | Soul of Anime (SOURCE_BOOK) |
| Publisher | Duke University Press (PUBLISHER • US) |
| DOI | 10.1515/9780822397557 |
| OpenAlex | W2169644767 |
| Open Library | OL29668867M |
| ISBN | 9780822397557 |
| Language | EN |
| Citations received | 22 |
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios-such as Madhouse, Gonzo, Aniplex, and Studio Ghibli-Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries-including those that produce film, television, manga (comic books), and toys and other licensed merchandise-and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime
Adventure · Animation · Anime · Art · Art history · Comics · Creativity · Entertainment · Epistemology · Linguistics · Literature · Media studies · Sociology · Soul · Studio · Theology · Visual arts · Artificial Intelligence · Asian Culture and Media Studies · Computer Science · Digital Games and Media · Japanese History and Culture · Philosophy · Psychology · Social Psychology · Animation (cinematography) · Creation (Literary, artistic, etc.) · Japan · Popular Culture
Social Capital, Innovation, and Local Resilience
Contemporary global media circulation based on fan translation
“I move my hand and then I see it”
On Balinese Cockfights
Miku's mask
"Whose Science? Whose Fiction?" Uncanny Echoes of Belonging in Samosata
Introduction
Theorizing STS from Asia-Toward an STS Multiscale Bioecology Framework
Managing the unmanageable
Market Collaboration
“Give Me Sight Beyond Sight”
Maid Cafés
I Coveted That Wind
The Reception of Japanese Animation and its Determinants in Taiwan, South Korea and China
Japan’s Soft Power and “Grand Fictions” in Global Venues
Cool, Creepy, Moé
Zimuzu and Media Industry in China
Genealogía de las prácticas comunicativas de los "otaku"
Japanese Media Cultures in Japan and Abroad
From “Game-like Realism” to the “Imagination-oriented Aesthetic”
The otaku phenomenon
History, “Subcultural Imagination,” and the Enduring Appeal of Murakami Haruki
| Unique citing works | 22 |
|---|---|
| Citations per year | 1,69 |
| Citation span | 2013 - 2021 (9) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 16 |