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Localization and culturalization for a history-based game

The case of Detention

Bibliographic Data

ID19165222
AuthorsHao Hsu (0000-0001-5003-2500, National Taiwan University, corresponding author)
Year2020
Volume7
Issue1-2
Pages28-48
Publication date2020-11-12
Open AccessYes
TypeARTICLE
VenueThe Journal of Internationalization and Localization (JOURNAL)
Journal identifiersISSN: 2032-6904 • E-ISSN: 2032-6912
PublisherJohn Benjamins Publishing Company (PUBLISHER • NL)
DOI10.1075/jial.20007.hsu
OpenAlexW3098546729
LanguageEN
Citations received1
References cited3

Released in 2017, the game Detention by the Taiwanese indie developer Red Candle Games gained great domestic success and made a name for itself among gamer communities worldwide. Providing an English-language localization upon its release, the 2D point-and-click horror game is set in the 1960s during Taiwan’s “White Terror” era. The story follows a ghost girl bound to the school she attended and unravels her tragic story. With such a specific temporal and spatial background, the game has a wide range of cultural references, potentially preventing non-Taiwanese players from being immersed in the game. This paper aims to examine industry practices within the theoretical framework of translation studies and understand, with the case of Detention , how culturalization operates at different levels. Through the lens of loss and gain, this paper also discusses how certain cultural connotations are lost in localization to retain the immersive game experience as an overall gain

Advertising · Business · Game art design · Game design · Game Developer · Indie film · Media studies · Multimedia · Sociology · Video game · Asian Culture and Media Studies · Computer Science

  • International players’ perceptions of localization in their gameplay experiences

    Open Access•Hao Hsu, Minako O’Hagan•Translation Spaces•2025

  • Game Localization

    Minako O’Hagan, Carmen Mangiron et al.•Game localization : translating…•2013

  • Imagined Commodities

    Open Access•Rebecca Carlson, Jonathan Corli et al.•Games and Culture•2011

Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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