International players’ perceptions of localization in their gameplay experiences
An explorative study with Steam user game reviews
Bibliographic Data
| ID | 16928914 |
|---|---|
| Authors | Hao Hsu (0000-0001-5003-2500, University of Auckland), Minako O’Hagan (0000-0003-0870-0725, University of Auckland) |
| Year | 2025 |
| Volume | 14 |
| Issue | 1 |
| Pages | 1-24 |
| Publication date | 2025-06-27 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Translation Spaces (JOURNAL) |
| Journal identifiers | ISSN: 2211-3711 • E-ISSN: 2211-372X |
| Publisher | John Benjamins Publishing Company (PUBLISHER • NL) |
| DOI | 10.1075/ts.23042.hsu |
| OpenAlex | W4402642513 |
| Language | EN |
| Citations received | 1 |
| References cited | 20 |
Game localization is the complex industrial process of adapting digital games linguistically, culturally and technically, seeking to deliver a gameplay experience as close as possible to that of the original. Guided by Livingston’s (2018) Review Analysis methodology combined with thematic analysis, we tap into user reviews of the Taiwanese game Detention ( Red Candle Games 2017 ) in Simplified Chinese, English and Japanese, to gauge and compare player experiences in relation to localization, and explore the scope of review data for player-focused game localization research. Our qualitative analysis implicates culturalization as an impactful underlying factor in shaping the gameplay experience, for which translation issues remain opaque. As long as certain limitations are acknowledged, real-world data such as Steam user reviews provide an alternative source that is high in ecological validity, offering promising scope for future player-focused game localization research towards enriching the international dimension of Games User Research
Cognitive psychology · Perception · Digital Games and Media · Educational Games and Gamification · EFL/ESL Teaching and Learning · Neuroscience · Psychology
Reception studies in game localisation
Translation and Localisation in Video Games
Post-launch in Games User Research
Research Methodologies in Translation Studies
Thematic analysis.
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews
Game Localization
Localization and culturalization for a history-based game
Current trends in localizing video games into Arabic
Playful Encounters
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |