Post-launch in Games User Research
Bibliographic Data
| ID | 23415849 |
|---|---|
| Authors | Ian Livingston, Ian J Livingston (corresponding author) |
| Year | 2018 |
| Publication date | 2018-03-22 |
| Open Access | No |
| Type | BOOK |
| Venue | Games User Research (SOURCE_BOOK) |
| Publisher | Oxford University Press (PUBLISHER • GB) |
| DOI | 10.1093/oso/9780198794844.003.0004 |
| OpenAlex | W2791885340 |
| ISBN | 9780198794844 |
| Language | EN |
| Citations received | 1 |
This chapter opens with a discussion of the author’s personal thoughts and experiences post-launch in Games User Research. Its subsequent sections explore data sources that should be leveraged on a live title, and the importance and limitations of benchmark studies. The chapter concludes with a methodological example that can be implemented to kick-start your own post-launch analysis.
Benchmark (surveying) · Cartography · Data science · Geography · Human–computer interaction · Operations research · User experience design · User Research · Computer Science · Digital Games and Media · Educational Games and Gamification · Engineering · Persona Design and Applications
| Citations per year | 1 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |