Return to the Garden
Modular Storytelling and Performance After the Generative Turn
Bibliographic Data
| ID | 19225775 |
|---|---|
| Authors | Renard Gluzman (0000-0003-4193-9498, Shenkar College of Engineering and Design, corresponding author), Elina Roinioti (0000-0003-4265-5032, University of Peloponnese, corresponding author) |
| Year | 2026 |
| Publication date | 2026-06-05 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/15554120261457730 |
| OpenAlex | W7163650169 |
| Language | EN |
| References cited | 5 |
We revisit Life in the Garden more than a quarter of a century later, aiming to leverage advances in modular storytelling techniques and large language models (LLMs) to address limitations of the original: (1) narrative incoherence and (2) the lack of a strong sense of authorship. We built an interactive storytelling system and co-performed the story in a live session to test participant engagement. The experiment produced both a screenplay and a visual comic in near real time. Here, we share practical insights from the process and lessons from participant feedback. Those seeking to create coherent and author-driven interactive stories may find this particularly useful
Comics · Generative grammar · Interactive Storytelling · Leverage (statistics) · Modular design · Narrative · Session (web analytics) · Storytelling · Artificial Intelligence in Games · Digital Storytelling and Education · Narrative Theory and Analysis
| Highly cited | No |
|---|