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Modular Storytelling and Performance After the Generative Turn

Bibliographic Data

ID19225775
AuthorsRenard Gluzman (0000-0003-4193-9498, Shenkar College of Engineering and Design, corresponding author), Elina Roinioti (0000-0003-4265-5032, University of Peloponnese, corresponding author)
Year2026
Publication date2026-06-05
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120261457730
OpenAlexW7163650169
LanguageEN
References cited5

We revisit Life in the Garden more than a quarter of a century later, aiming to leverage advances in modular storytelling techniques and large language models (LLMs) to address limitations of the original: (1) narrative incoherence and (2) the lack of a strong sense of authorship. We built an interactive storytelling system and co-performed the story in a live session to test participant engagement. The experiment produced both a screenplay and a visual comic in near real time. Here, we share practical insights from the process and lessons from participant feedback. Those seeking to create coherent and author-driven interactive stories may find this particularly useful

Comics · Generative grammar · Interactive Storytelling · Leverage (statistics) · Modular design · Narrative · Session (web analytics) · Storytelling · Artificial Intelligence in Games · Digital Storytelling and Education · Narrative Theory and Analysis

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Highly citedNo

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