Exchanging IRL for VR
Experience Machines and Opportunity Costs
Bibliographic Data
| ID | 19353834 |
|---|---|
| Authors | Richard Volkman (0000-0002-7388-2134, corresponding author) |
| Year | 2018 |
| Volume | 47 |
| Issue | 4 |
| Pages | 54-67 |
| Publication date | 2018-07-27 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | ACM SIGCAS Computers and Society (JOURNAL) |
| Journal identifiers | ISSN: 0095-2737 • E-ISSN: 2167-3055 |
| Publisher | Association for Computing Machinery (ACM) (PUBLISHER) |
| DOI | 10.1145/3243141.3243149 |
| OpenAlex | W2885670813 |
| Language | EN |
Virtual Reality (VR) experiences have arrived for a wide audience, and some worry that VR experience entices us to abandon experience In Real Life (IRL). While such worries cannot be dismissed out of hand, they are liable to be imprecise and distorted without careful analysis of the opportunity costs of VR experience. Generally, we are not liable to abandon real experience for its virtual analogue. Even a perfect VR experience is generally not a perfect substitute for a like experience IRL. Instead, the success of VR will depend on its ability to produce experiences valued for what they actually are
Human–computer interaction · User experience design · Virtual reality · Worry · Computer Science · Psychology · Virtual Reality Applications and Impacts
| Highly cited | No |
|---|