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Exchanging IRL for VR

Experience Machines and Opportunity Costs

Bibliographic Data

ID19353834
AuthorsRichard Volkman (0000-0002-7388-2134, corresponding author)
Year2018
Volume47
Issue4
Pages54-67
Publication date2018-07-27
Open AccessYes
TypeARTICLE
VenueACM SIGCAS Computers and Society (JOURNAL)
Journal identifiersISSN: 0095-2737 • E-ISSN: 2167-3055
PublisherAssociation for Computing Machinery (ACM) (PUBLISHER)
DOI10.1145/3243141.3243149
OpenAlexW2885670813
LanguageEN

Virtual Reality (VR) experiences have arrived for a wide audience, and some worry that VR experience entices us to abandon experience In Real Life (IRL). While such worries cannot be dismissed out of hand, they are liable to be imprecise and distorted without careful analysis of the opportunity costs of VR experience. Generally, we are not liable to abandon real experience for its virtual analogue. Even a perfect VR experience is generally not a perfect substitute for a like experience IRL. Instead, the success of VR will depend on its ability to produce experiences valued for what they actually are

Human–computer interaction · User experience design · Virtual reality · Worry · Computer Science · Psychology · Virtual Reality Applications and Impacts

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