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An integrated framework for simulation-based training on video and in a virtual world

Bibliographic Data

ID19544642
AuthorsDavid Chodos (University of Alberta), Eleni Stroulia (0000-0002-8784-8236, University of Alberta), Parisa Naeimi (University of Alberta)
Year2009
Volume2
Issue1
Publication date2009-03-06
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v2i1.375
OpenAlexW1538389451
LanguageEN
Citations received3
References cited3

Becoming a skilled professional requires both the acquisition of theoretical knowledge and the practice of skills relevant to one’s profession. When learning by doing, students consolidate their knowledge of domain-specific facts by applying them as necessary to accomplish the tasks involved in their profession. Simulation-based learning methods are a family of methods that enable this learning mode. New computer related technologies, including high performance networking, high definition displays, distributed multiplayer game engines, and virtual worlds, bring new opportunities for simulation-based learning methods and systems. In this work, we describe our software framework for specifying simulation-based lesson plans and their implementations on two different platforms: a video based tool and a virtual world environment. We discuss the software architecture of the system, illustrate its functionality with an example lesson on how to conduct oneself in corporate interviews, outline our plans for experimental evaluation, and argue for its usefulness in today’s efforts to creatively use virtual worlds for educational purposes

Human–computer interaction · Implementation · Instructional simulation · Knowledge management · Metaverse · Multimedia · Software engineering · Video game · Virtual learning environment · Virtual reality · Virtual world · Computer Science · Educational Games and Gamification · Multimedia Communication and Technology · Virtual Reality Applications and Impacts · Architecture · Software

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Unique citing works3
Citations per year0,2
Citation span2011 - 2012 (2)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 2

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Open DOIOpen Access
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