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Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project

Bibliographic Data

ID19544719
AuthorsJosé Manuel Cabello (0000-0002-6748-018X, Asociación Innovalia), José María Franco (College of Business and Technology), Antonio Collado (0000-0002-1677-8170), Jordi Janer (0000-0002-8963-1284, Universitat Pompeu Fabra), Samuel Cruz-Lara, Samuel Cruz‐Lara, David Oyarzun (Vicomtech), Albert Armisen (0000-0002-0719-7657, Information & Image Management Systems (Spain)), Roland Geraerts (0000-0002-8161-579X, Utrecht University)
Year2011
Volume4
Issue3
Publication date2011-12-22
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v4i3.6129
OpenAlexW1484481469
LanguageEN
References cited6

Nowadays, tourism has become a very important industry in the international economy. Information and communication technologies are in constant development; they progress worldwide and across sectors. Their applications in tourism and tourist resources is rapidly increasing, reaching new, innovative and sometimes amazing results in terms of effectiveness, productivity, quality, and customer satisfaction. Exploring the interaction between technologies and tourism is difficult and challenging. Specifically, using virtual world technologies as a new means of information for potential tourists is a big challenge where the actual methods, goals and needs still need to be exactly identified.This paper aims at analyzing why and how virtual worlds can become an important platform for tourism-oriented areas to promote a destination in general, and their local heritage and tourist added-value services in particular. The document will also introduce the design of the first prototypes and the validation results of the four specific technologies tested at the Virtual Travel Use Case (Soundscape generation, Multilinguality, Video streaming and Path and Camera Planning). Finally, the contribution to the MPEG-V standard will also be detailed in the paper

Big data · Business · Emerging technologies · Geography · Human–computer interaction · Metaverse · Tourism · Virtual reality · Computer Science · Human Motion and Animation · Video Analysis and Summarization · Virtual Reality Applications and Impacts · Marketing

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Highly citedNo

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